协程计时器

因为最初计时器写在使用计时器的类里。共用计时器造成,开始新的修炼之前的修炼计时终止。所以单独把计时器作为组件加入到每一个克隆体,解决相互之间的影响。(还存在问题,关闭当前界面会使计时显示终止,还未解决,此处做记录)

使用计时器的类

/// <summary>
    /// 初始化修炼列表
    /// </summary>
    private void InitTrainList()
    {
        int length = table["XiuLianZongConfig"].Tabel.GetDataCount();
        GameObject train = Resources.Load("Prop/Train_Prop") as GameObject;
        for (int i = 0; i < length; i++)
        {
            GameObject trainObj = Instantiate(train);
            trainObj.transform.parent = parent.transform;
            trainObj.transform.localScale = Vector3.one;
            trainObj.name = (i + 1).ToString();

            GameObject goTrain = trainObj.transform.FindChild("Train").gameObject;
            goTrain.GetComponent<Button>().onClick.AddListener(delegate () { GoTrainOnClick(goTrain); });

            trainObj.AddComponent<TrainItem>();

            SetTrainData(trainObj);
        }
    }
     /// <summary>
    /// 初始化修炼列表数据
    /// </summary>
    private void SetTrainData(GameObject obj)
    {
        string trainId = table["XiuLianZongConfig"].Tabel.GetData(obj.name, "now_id")[0].ToString();
        Text name = obj.transform.FindChild("NameBg/Name").GetComponent<Text>();
        Text time = obj.transform.FindChild("Time").GetComponent<Text>();
        Text reward = obj.transform.FindChild("Reward").GetComponent<Text>();

        name.text = table["TiZhiConfig"].Tabel.GetData(trainId, "name")[0].ToString();
        time.text = "时间:" + 3 + "秒";
        reward.text ="提升:生命+" + 10;
    }
    /// <summary>
    /// 点击修炼
    /// </summary>
    int time;
    private void GoTrainOnClick(GameObject sender)
    {
        sender.SetActive(false);
        GameObject sign = sender.transform.parent.FindChild("Sign").gameObject;
        sign.transform.GetComponent<Text>().text = "冷却中...";
        sign.SetActive(true);
        ......//项目代码中间省略了   
        //重点是这里把计时器组件加入并开启
        TrainItem item = sender.transform.parent.GetComponent<TrainItem>();
        item.SetData(time);
        item.StartTrain();
    }

TrainItem计时器类

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class TrainItem : MonoBehaviour {
    /// <summary>
    /// 定时器
    /// </summary>
    private class Clock
    {
        /// <summary>
        /// 定的时间
        /// </summary>
        public int time;
        /// <summary>
        /// 委托的事件
        /// </summary>
        public delegate void Evn();
        /// <summary>
        /// 委托
        /// </summary>
        public Evn evn;
        /// <summary>
        /// 时间最大值
        /// </summary>
        public float maxTime;
        /// <summary>
        /// 定时器的ID
        /// </summary>
        public int id;
    }
    /// <summary>
    /// 修练定时器
    /// </summary>
    private Clock train_clock;
    private GameObject time;
    // Use this for initialization
    void Start () {

    }

    // Update is called once per frame
    void Update () {

    }
    public void SetData(int time) 
    {
        train_clock = new Clock();
        train_clock.time = time;

    }
    /// <summary>
    /// 开始修炼
    /// </summary>
    public void StartTrain()
    {
        StopCoroutine("TrainTime");
        StartCoroutine("TrainTime", train_clock);
        transform.FindChild("Sign/Time").GetComponent<Text>().text = "00:00:00";

        train_clock.evn = delegate ()
        {
            transform.FindChild("Sign").gameObject.SetActive(false);
            transform.FindChild("Train").gameObject.SetActive(true);
        };
    }
    IEnumerator TrainTime(Clock clock)
    {
        Text theTime = transform.FindChild("Sign/Time").GetComponent<Text>();
        int hour = 0;
        int minute = 0;
        int second = 0;
        while (clock.time > 0)
        {
            yield return new WaitForSeconds(1);
            clock.time--;
            hour = clock.time / 3600;
            minute = (int)clock.time / 60;
            second = clock.time - (minute * 60);
            theTime.text = ShowTimeTxt(hour) + ":" + ShowTimeTxt(minute) + ":" + ShowTimeTxt(second);
        }
        clock.evn();
    }
    /// <summary>
    /// 格式化时间显示
    /// </summary>
    private string ShowTimeTxt(int num)
    {
        if (num <= 9)
        {
            return string.Format("0{0}", num);
        }
        else
        {
            return num.ToString();
        }
    }
}

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