using UnityEditor;
using UnityEngine;
//namespace Assets.Editor
//{
//public class Editor_Wimdow : ScriptableObject
//{
// [MenuItem("Tools/MyTool/Do It in C#")]
// static void DoIt()
// {
// EditorUtility.DisplayDialog("MyTool", "Do It in C# !", "OK", "");
// }
//}
//}
public class MySecondWindow : EditorWindow
{
public bool mBool;
public static int labelNumber;
private void OnGUI()
{
GUILayout.BeginHorizontal("Box"); //开始一个水平布局
if(GUILayout.Button("Button"))
{
labelNumber++;
}
GUILayout.Label(labelNumber.ToString(),GUILayout.Width(30));
GUILayout.PasswordField("Password", '*');
GUILayout.Label("tog");
mBool = GUILayout.Toggle(mBool, "");
GUILayout.EndHorizontal(); //结束一个水平布局
GUILayout.BeginHorizontal("Box"); //开始一个水平布局
GUILayout.Button("Button");
GUILayout.Label("Label");
GUILayout.PasswordField("Password", '$');
GUILayout.Toggle(true, "");
}
}
public class MyFirstWindow: EditorWindow
{
public static int sliderValue;
public static string textValue;
public GameObject gameObj_Value;
void OnGUI()
{
EditorGUILayout.BeginVertical("Box"); //开始一个垂直布局 GUILayout.Button("Button");
EditorGUILayout.LabelField("label_01");
EditorGUILayout.Toggle(true, "");
GUILayout.EndVertical(); //结束一个垂直布局
EditorGUILayout.LayerField(2);
EditorGUILayout.LabelField("slider__1");
sliderValue = EditorGUILayout.IntSlider(sliderValue, -10, 10);
//GUILayout.BeginVertical(GUILayout.Width(60));
//sliderValue = GUILayout.HorizontalSlider(sliderValue, -10f, 10f, GUILayout.Width(10));
//GUILayout.EndHorizontal();
GUILayout.TextField("TextField只能一行");
GUILayout.TextArea("TextArea可以多行\n 第二行");
textValue = GUILayout.TextField(textValue);
EditorGUILayout.TextField("zzz");
//EditorGUILayout.ObjectField("ObjectField", GameObject.Find("Cube"), typeof(GameObject), true);
gameObj_Value = EditorGUILayout.ObjectField("ObjectField", gameObj_Value, typeof(GameObject), true) as GameObject;
}
}
public class Editor_Wimdow
{
[MenuItem("Tools/Simple Pop Window")]
private static void ShowWindow()
{
EditorUtility.DisplayDialog("title窗口", "message信息", "确定");
}
[MenuItem("Tools/Simple Pop Window -2")]
private static void ShowWindow2()
{
EditorWindow.GetWindow(typeof(MyFirstWindow));
}
[MenuItem("Tools/Simple Pop Window -3")]
private static void ShowWindow3()
{
//EditorWindow.GetWindow(typeof(MySecondWindow),false,"第二窗口");
Rect re = new Rect(0, 0, 500, 500);
EditorWindow.GetWindowWithRect(typeof(MySecondWindow),re);//规定大小窗口
}
}
Unity编辑器拓展EditorWindow
于 2022-12-08 01:03:06 首次发布