Unity EditorWindow

1.编辑器窗口

using UnityEngine;
using System.Collections;
using UnityEditor;
public class DatabaseEditor : EditorWindow {
    private string text;
    private Texture m_texture;
    private static DatabaseEditor instance = null ;
    public int toolbarInt = 0;
    public string[] toolbarStrings = new string[] { "Toolbar1", "Toolbar2", "Toolbar3" };
    public void Awake()
    {
        m_texture = Resources.Load("1") as Texture;
        if (m_texture == null)
        {
            Debug.Log("is null");
        }
    }

    [MenuItem("Assets/OpenTheWindow")]
    public static void Init()
    {
        Rect wr = new Rect(0, 0, 1024, 768);
        DatabaseEditor window = (DatabaseEditor)EditorWindow.GetWindowWithRect(typeof(DatabaseEditor), wr, true, "WindowName");
        window.Show();
    }


    public void ShowErrorMessage(string msg)
    {
        Debug.LogError(msg);
        this.ShowNotification(new GUIContent(msg));
    }

    void OnGUI()
    {
        GUI.DrawTexture(new Rect(0, 0, 1024, 768), m_texture);
        m_texture = EditorGUILayout.ObjectField("添加贴图", m_texture, typeof(Texture), true) as Texture;

        text = EditorGUILayout.TextField("输入文字:", text);
        toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings);
        GUILayout.Label("点击哪个Toggle:" + toolbarInt.ToString());

        if (GUILayout.Button("打开通知", GUILayout.Width(200)))
        {
            //打开通知
            this.ShowNotification(new GUIContent("This is a Notification"));
        }

        if (GUILayout.Button("关闭通知", GUILayout.Width(200)))
        {
            //关闭通知
            this.RemoveNotification();
        }

        if (GUILayout.Button("关闭窗口", GUILayout.Width(200)))
        {
            //关闭窗口
            this.Close();
        }
    }

}
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