using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
using UnityEngine;
public class HttpServerManager : MonoBehaviour
{
public static HttpListener httpListener;
// Start is called before the first frame update
void Start()
{
httpListener = new HttpListener();
httpListener.AuthenticationSchemes = AuthenticationSchemes.Anonymous;
httpListener.Prefixes.Add("http://+:443/");
// httpListener.Prefixes.Add("https://+:443/");
httpListener.Start();
httpListener.BeginGetContext(Result, null);
}
public static void Result(IAsyncResult ar) {
//当接收到请求后程序流会走到这里
//继续异步监听
httpListener.BeginGetContext(Result, null);
var guid = Guid.NewGuid().ToString();
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine($"接到新的请求:{guid},时间:{DateTime.Now.ToString()}");
//获得context对象
var context = httpListener.EndGetContext(ar);
var request = context.Request;
var response = context.Response;
context.Response.ContentType = "application/zip";//告诉客户端返回的ContentType类型为纯文本格式,编码为UTF-8
context.Response.AddHeader("Content-type", "application/zip");//添加响应头信息
context.Response.AddHeader("Accept-Ranges", "bytes");//添加响应头信息
context.Response.AddHeader("Content-Disposition","attachment; filename = testzip.zip");
string returnObj = null;//定义返回客户端的信息
if (request.HttpMethod == "POST" && request.InputStream != null)
{
//处理客户端发送的请求并返回处理信息
returnObj = "123";
}
else
{
returnObj = $"不是post请求或者传过来的数据为空";
}
var returnByteArr = File.ReadAllBytes("D:\\orig.zip");//Encoding.UTF8.GetBytes(returnObj);//设置客户端返回信息的编码
try
{
using (var stream = response.OutputStream)
{
//把处理信息返回到客户端
stream.Write(returnByteArr, 0, returnByteArr.Length);
}
}
catch (Exception ex)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"网络蹦了:{ex.ToString()}");
}
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine($"请求处理完成:{guid},时间:{ DateTime.Now.ToString()}\r\n");
}
// Update is called once per frame
void Update()
{
}
}
检查本地端口命令:
netstat -a -n
然后关闭防火墙.