Player预制体设置collider,istrigger设为true,ontrigger触发函数里如下:
public void OnTriggerEnter(Collider other)
{
if (!photonView.IsMine)
{
return;
}
if (other.tag.Contains("Player"))
{
debugstr = "碰到Player。。。";
if (GameData.isMoving)//表示当前处于冲锋状态
{
debugstr = "进入冲锋模式..";
other.gameObject.transform.position += (other.gameObject.transform.position - GameData.curplayerposition).normalized * 2f;
other.gameObject.GetComponent<PhotonView>().RPC("BackPosition",RpcTarget.AllViaServer, (other.gameObject.transform.position - GameData.curplayerposition).normalized);
GameData.isMoving = false;
}
}
}
void OnGUI()
{
GUI.Label(new Rect(10, 50, 200, 20), debugstr+"isMoving flag"+GameData.isMoving.ToString());
}
[PunRPC]
public void BackPosition(Vector3 xiangliang, PhotonMessageInfo info)
{
if (photonView.IsMine)
{
PlayerManager.LocalPlayerInstance.transform.position += xiangliang * 5f;
PlayerManager.LocalPlayerInstance.GetComponent<PlayerManager>().Health -= 0.1f;
}
}
技能按钮如下:
if (PlayerManager.LocalPlayerInstance.GetComponent().IsMine)
{
GameData.curplayerposition = PlayerManager.LocalPlayerInstance.transform.position;
GameData.isMoving = true;
}