//Direct3D9头文件
#include <d3d9.h>
//宏定义窗口类名字
#define WINDOW_CLASS "UGPDX"
//宏定义窗口名字
#define WINDOW_NAME "Drawing Lines"
//设置和创建Direct3D
bool InitializeD3D(HWND hWnd, bool fullscreen);
//创建将要绘制在屏幕上的物体
bool InitializeObjects();
//渲染图形
void RenderScene();
//在程序退出时清除程序
void Shutdown();
//分别将Direct3D对象和Direct3D设备对象置为空
LPDIRECT3D9 g_D3D = NULL;
LPDIRECT3DDEVICE9 g_D3DDevice = NULL;
//将顶点缓存置为空
LPDIRECT3DVERTEXBUFFER9 g_VertexBuffer = NULL;
//定义Direct3D顶点结构
struct stD3DVertex
{
//xyz坐标
float x, y, z;
//颜色
unsigned long color;
};
//宏定义灵活顶点格式
#define D3DFVF_VERTEX (D3DFVF_XYZ|D3DFVF_DIFFUSE);
bool InitializeObject()
{
//指定颜色为白色
unsigned long col = D3DCOLOR_XRGB(255, 255, 255);
//为了创建2条线段,需要指定4个点,以及每个点的x,y,z位置坐标和颜色值
stD3DVertex objData[] = {
{ 420.0f, 150.0f, 0.5f, col, },
{ 420.0f, 350.0f, 0.5f, col, },
{ 220.0f, 150.0f, 0.5f, col, },
{ 220.0f, 350.0f, 0.5f, col, },
};
//创建顶点缓存保存数据
if (FAILED(g_D3DDevice->CreateVertexBuffer(sizeof(objData), 0,
D3DFVF_VERTEX, D3DPOOL_DEFAULT, &g_VertexBuffer, NULL)))return false;
//声明一个指针,Lock()函数可以获取一个指向顶点缓存中已分配内存的指针,进而操作该指针
void *ptr;
//锁定顶点缓存
if (FAILED(g_VertexBuffer->Lock(0, sizeof(objData), (void**)&ptr, 0)))return false;
//将数据复制到顶点缓存中
memcpy(ptr, objData, sizeof(objData));
//将顶点缓存设置为准备就绪
g_VertexBuffer->Unlock();
return true;
}
void RenderScene()
{
//清屏
g_D3DDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
//开始渲染
g_D3DDevice->BeginScene();
//将顶点设置为渲染流
g_D3DDevice->SetStreamSource(0, g_VertexBuffer, 0, sizeof(stD3DVertex));
//设置顶点格式FVF
g_D3DDevice->SetFVF(D3DFVF_VERTEX);
//绘制出当前设置为流的顶点缓存内容
g_D3DDevice->DrawPrimitive(D3DPT_LINELIST, 0, 2);
//结束渲染
g_D3DDevice->EndScene();
//显示
g_D3DDevice->Present(NULL, NULL, NULL, NULL);
}
void Shutdown()
{
//释放D3D设备对象
if (g_D3DDevice != NULL)g_D3DDevice->Release();
//释放D3D对象
if (g_D3D != NULL)g_D3D->Release();
//释放顶点缓存
if (g_VertexBuffer != NULL)g_VertexBuffer->Release();
//分别置为空
g_D3DDevice = NULL;
g_D3D = NULL;
g_VertexBuffer = NULL;
}
//完整代码:绘制两条白色平行线
#include<windows.h>
#include<d3d9.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
#define WINDOW_CLASS "UGPDX"
#define WINDOW_NAME "Drawing Lines"
bool InitializeD3D(HWND hWnd, bool fullscreen);
bool InitializeObjects();
void RenderScene();
void Shutdown();
LPDIRECT3D9 g_D3D = NULL;
LPDIRECT3DDEVICE9 g_D3DDevice = NULL;
LPDIRECT3DVERTEXBUFFER9 g_VertexBuffer = NULL;
s