glutReshapeFunc 自适应屏幕窗口大小的改变
glViewport
glViewport在默认情况下,视口被设置为占据打开窗口的整个像素矩形
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)为其函数原型
X,Y————以像素为单位,指定了视口的左下角(在第一象限内,以(0,0)为原点的)位置。
width,height————表示这个视口矩形的宽度和高度,根据窗口的实时变化重绘窗口。
例子参考
#include <gl\glut.h>
#include <gl\GLU.h>
#include <gl\GL.h>
#include <math.h>
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#define PI 3.1415926
int WinWidth, WinHeight;
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0.0, 0.0);
glLoadIdentity();
//画分割线,分成四个视见区
glViewport(0, 0, WinWidth, WinHeight);
glBegin(GL_LINES);
glVertex2f(-1.0, 0);
glVertex2f(1.0, 0);
glVertex2f(0.0, -1.0);
glVertex2f(0.0, 1.0);
glEnd();
//定义在左下角的区域
glColor3f(0.0, 1.0, 0.0);
glViewport(0, 0, WinWidth/2, WinHeight/2);
glBegin(GL_POLYGON);
glVertex2f(-0.5, -0.5);
glVertex2f(-0.5, 0.5);
glVertex2f(0.5, 0.5);
glVertex2f(0.5, -0.5);
glEnd();
//定义在右上角的区域
glColor3f(0.0, 0.0, 1.0);
glViewport(WinWidth / 2, WinHeight / 2, WinWidth / 2, WinHeight / 2);//注意,后面这两个参数是高度和宽度,而不是坐标
glBegin(GL_POLYGON);
glVertex2f(-0.5, -0.5);
glVertex2f(-0.5, 0.5);
glVertex2f(0.5, 0.5);
glVertex2f(0.5, -0.5);
glEnd();
//定义在左上角的区域
glColor3f(1.0, 0.0, 0.0);
glViewport(0, WinHeight / 2, WinWidth / 2, WinHeight / 2);//注意,后面这两个参数是高度和宽度,而不是坐标
glBegin(GL_POLYGON);
glVertex2f(-0.5, -0.5);
glVertex2f(-0.5, 0.5);
glVertex2f(0.5, 0.5);
glVertex2f(0.5, -0.5);
glEnd();
//定义在右下角
glColor3f(1.0, 1.0, 1.0);
glViewport(WinWidth / 2, 0, WinWidth / 2, WinHeight / 2);//注意,后面这两个参数是高度和宽度,而不是坐标
glBegin(GL_POLYGON);
glVertex2f(-0.5, -0.5);
glVertex2f(-0.5, 0.5);
glVertex2f(0.5, 0.5);
glVertex2f(0.5, -0.5);
glEnd();
glutSwapBuffers();
}
void Reshape(int w, int h)
{
WinWidth = w;
WinHeight = h;
// //改变显示区域,起始位置为客户端窗口左下角,然后宽高
glViewport(0, 0, w, h);
//宽高比改为当前值,视线区域与屏幕大小一致;
//gluPerspective(45, 1.0*w / h, 1, 1000);
}
int main(int argc, char *argv[])
{
WinWidth = 400;
WinHeight = 800;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_RGB | GLUT_DOUBLE);
//glutInitWindowPosition(100, 100);
glutInitWindowSize(WinWidth, WinHeight);
glutCreateWindow("HelloOpenGL");
//定义剪裁面
//gluOrtho2D(-1.0, 1.0, -1.0, 1.0);
glutReshapeFunc(&Reshape);
glutDisplayFunc(&display);
glutMainLoop();
return 0;
}
运行截图