auto sp = Spine::create("skeleton");
addChild(sp, 10);
sp->setAnimation(0, “test”, false);
sp->setCompleteListener([sp](spTrackEntry* entry) {
sp->setVisible(false);
});
addChild(sp, 10);
sp->setAnimation(0, “test”, false);
sp->setCompleteListener([sp](spTrackEntry* entry) {
sp->setVisible(false);
});