C#_backgroundworker

namespace worker
{
    public partial class Form1 : Form
    {
        private BackgroundWorker bgw = new BackgroundWorker();

        public Form1()
        {
            InitializeComponent();
            bgw.WorkerReportsProgress= true;
            bgw.WorkerSupportsCancellation = true;
            bgw.DoWork += new DoWorkEventHandler(dowork);
            bgw.ProgressChanged += new ProgressChangedEventHandler(progresschanged);
            bgw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(runcompleted);

        }

        public void dowork(object sender, DoWorkEventArgs e)
        {
            for(int i=0;i<=100;i++)
            {
                if(bgw.CancellationPending)
                {
                    e.Cancel = true;
                    return;
                }
                else
                {
                    bgw.ReportProgress(i, "Running");
                    System.Threading.Thread.Sleep(100);
                }
            }
        }

        public void progresschanged(object sender, ProgressChangedEventArgs e)
        {
           
            this.progressBar1.Value = e.ProgressPercentage;
                      
        }

        public void runcompleted(object sender, RunWorkerCompletedEventArgs e)
        {
            if (e.Error != null)
            {
                MessageBox.Show(e.Error.ToString());
                return;
            }
            if (!e.Cancelled)
                MessageBox.Show("OK");
         
        }


        private void Button1_Click(object sender, EventArgs e)
        {
            if(bgw.IsBusy)
            {
                return;
            }
            this.progressBar1.Maximum = 100;
            this.button1.Enabled = false;
            this.button2.Enabled = true ;
            bgw.RunWorkerAsync();
        }

        private void Button2_Click(object sender, EventArgs e)
        {
            this.button1.Enabled = true;
            this.button2.Enabled = false;
            bgw.CancelAsync();
        }
    }
}

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