using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// 以摄像机为中心旋转缩放
/// </summary>
public class RoScal : MonoBehaviour {
public float xSpeed = 100;//旋转速度
public float ySpeed = 100;
public float yMinLimit = -20;//旋转限制
public float yMaxLimit = 80;
public float x = 0.0f;
public float y = 0.0f;
void Start()
{
Vector2 angles = transform.eulerAngles;
x = angles.y;
y = angles.x;
}
void Update()
{
if (Input.touchCount == 1)
{
if (Input.GetTouch(0).phase == TouchPhase.Moved)
{
x += Input.GetAxis("Mouse X") * xSpeed * 0.02f;
y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02f;
}
}
}
public void LateUpdate()
{
y = ClampAngle(y, yMinLimit, yMaxLimit);
Quaternion rotation = Quaternion.Euler(y, x, 0);
transform.rotation = rotation;
}
/// <summary>
/// Y值的限制
/// </summary>
float ClampAngle(float angle, float min, float max)
{
if (angle < -360)
angle += 360;
if (angle > 360)
angle -= 360;
return Mathf.Clamp(angle, min, max);
}
}