引言
由于上两周杂七杂八的事情比较多加上自己写的算法有些问题,一直改bug。。。。没时间继续写博客,今天开始补上博客。从这篇文章起,开始将一些较为典型的OpenCV算法通过CUDA进行实现,本文实现的为图像处理中最为常见的形态学腐蚀以及膨胀,由于本文目的在于算法移植后的验证,故在图片的选择上用小图像作为输入的示例图像,有不当之处欢迎评论或私信~
任务要求
输入一张图片,将其转为灰度图后,通过CUDA在GPU中对图片实现形态学腐蚀、膨胀操作,最后将结果输出至CPU并进行显示,要求输出图与用OpenCV实现后的结果一致。
实现思路
关于腐蚀与膨胀的算法原理网上已有完备的的资料,在这里不再复述,具体原理可见图像的腐蚀原理
由于是对经典算法的移植,故在thread以及block的设计上不能单单针对某一张图片,而是要通用,同时为了尽可能提高运算速度,将其设计为32*32的1024个thread大小的block(本人显卡Nvidia GeForce 755 M),block数量则是根据传入图片的大小动态变化。
实现环境
VS2013 + CUDA7.5 + Opencv2.4.13
实现代码
#include "cuda_runtime.h"
#include "device_launch_parameters.h"
#include <cuda.h>
#include <device_functions.h>
#include <opencv2\opencv.hpp>
#include <iostream>
using namespace std;
using namespace cv;
//腐蚀
__global__ void erodeInCuda(unsigned char *dataIn, unsigned char *dataOut, Size erodeElement, int imgWidth, int imgHeight)
{
//Grid中x方向上的索引
int xIndex = threadIdx.x + blockIdx.x * blockDim.x;
//Grid中y方向上的索引
int yIndex = threadIdx.y + blockIdx.y * blockDim.y;
int elementWidth = erodeElement.width;
int elementHeight = erodeElement.height;
int halfEW = elementWidth / 2;
int halfEH = elementHeight / 2;
//初始化输出图
dataOut[yIndex * imgWidth + xIndex] = dataIn[yIndex * imgWidth + xIndex];;
//防止越界
if (xIndex > halfEW && xIndex < imgWidth - halfEW && yIndex > halfEH && yIndex < imgHeight - halfEH)
{
for (int i = -halfEH; i < halfEH + 1; i++)
{
for (int j = -halfEW; j < halfEW + 1; j++)
{
if (dataIn[(i + yIndex) * imgWidth + xIndex + j] < dataOut[yIndex * imgWidth + xIndex])
{
dataOut[yIndex * imgWidth + xIndex] = dataIn[(i + yIndex) * imgWidth + xIndex + j];
}
}
}
}
}
//膨胀
__global__ void dilateInCuda(unsigned char *dataIn, unsigned char *dataOut, Size dilateElement, int imgWidth, int imgHeight)
{
//Grid中x方向上的索引
int xIndex = threadIdx.x + blockIdx.x * blockDim.x;
//Grid中y方向上的索引
int yIndex = threadIdx.y + blockIdx.y * blockDim.y;
int elementWidth = dilateElement.width;
int elementHeight = dilateElement.height;
int halfEW = elementWidth / 2;
int halfEH = elementHeight / 2;
//初始化输出图
dataOut[yIndex * imgWidth + xIndex] = dataIn[yIndex * imgWidth + xIndex];;
//防止越界
if (xIndex > halfEW && xIndex < imgWidth - halfEW && yIndex > halfEH && yIndex < imgHeight - halfEH)
{
for (int i = -halfEH; i < halfEH + 1; i++)
{
for (int j = -halfEW; j < halfEW + 1; j++)
{
if (dataIn[(i + yIndex) * imgWidth + xIndex + j] > dataOut[yIndex * imgWidth + xIndex])
{
dataOut[yIndex * imgWidth + xIndex] = dataIn[(i + yIndex) * imgWidth + xIndex + j];
}
}
}
}
}
int main()
{
Mat srcImg = imread("1.jpg");//输入图片
Mat grayImg = imread("1.jpg", 0);//输入的灰度图
unsigned char *d_in;//输入图片在GPU内的内存
unsigned char *d_out1;//腐蚀后输出图片在GPU内的内存
unsigned char *d_out2;//膨胀后输出图片在GPU内的内存
int imgWidth = grayImg.cols;
int imgHeight = grayImg.rows;
Mat dstImg1(imgHeight, imgWidth, CV_8UC1, Scalar(0));//腐蚀后输出图片在CPU内的内存
Mat dstImg2(imgHeight, imgWidth, CV_8UC1, Scalar(0));//膨胀后输出图片在CPU内的内存
//在GPU中开辟内存
cudaMalloc((void**)&d_in, imgWidth * imgHeight * sizeof(unsigned char));
cudaMalloc((void**)&d_out1, imgWidth * imgHeight * sizeof(unsigned char));
cudaMalloc((void**)&d_out2, imgWidth * imgHeight * sizeof(unsigned char));
//将输入图片传入GPU
cudaMemcpy(d_in, grayImg.data, imgWidth * imgHeight * sizeof(unsigned char), cudaMemcpyHostToDevice);
//定义block中thread的分布
dim3 threadsPerBlock(32, 32);
//根据输入图片的宽高定义block的大小
dim3 blocksPerGrid((imgWidth + threadsPerBlock.x - 1) / threadsPerBlock.x, (imgHeight + threadsPerBlock.y - 1) / threadsPerBlock.y);
//算子大小
Size Element(3, 5);
//CUDA腐蚀
erodeInCuda << <blocksPerGrid, threadsPerBlock >> >(d_in, d_out1, Element, imgWidth, imgHeight);
//将结果传回CPU
cudaMemcpy(dstImg1.data, d_out1, imgWidth * imgHeight * sizeof(unsigned char), cudaMemcpyDeviceToHost);
//CPU内腐蚀(OpenCV实现)
Mat erodeImg;
Mat element = getStructuringElement(MORPH_RECT, Size(3, 5));
erode(grayImg, erodeImg, element);
//CUDA膨胀
dilateInCuda << <blocksPerGrid, threadsPerBlock >> >(d_in, d_out2, Element, imgWidth, imgHeight);
//将结果传回CPU
cudaMemcpy(dstImg2.data, d_out2, imgWidth * imgHeight * sizeof(unsigned char), cudaMemcpyDeviceToHost);
//CPU内膨胀(OpenCV实现)
Mat dilateImg;
dilate(grayImg, dilateImg, element);
return 0;
}
原灰度图
腐蚀后图片
膨胀后图片
通过比对发现CUDA输出结果与OpenCV输出结果一致~