一、打印在屏幕窗口
UKismetSystemLibrary::PrintString(this, TEXT("Successed Produce NPC:%s"),*produceTip);
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Green, FString::Printf(TEXT("Successed Produce NPC : %s"), *produceTip));
二、打印在输出日志
UE_LOG(LogTemp, Warning, TEXT("Successed Produce NPC:%s"), *NpcAsset->NpcName.ToString());