同一旋转表示不唯一指的是90和450是一样的度数
万向节死锁看百度解释
将物体从A看向B
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lesson11 : MonoBehaviour
{
public Transform testObj;
public Transform target;
public Transform A;
public Transform B;
private Quaternion start;
private float time;
public Transform lookA;
public Transform lookB;
// Start is called before the first frame update
void Start()
{
#region 知识点一 单位四元数
print(Quaternion.identity);
//testObj.rotation = Quaternion.identity;
Instantiate(testObj, Vector3.zero, Quaternion.identity);
#endregion
#region 知识点二 插值运算
start = B.transform.rotation;
#endregion
}
// Update is called once per frame
void Update()
{
//无限接近 先快后慢
A.transform.rotation = Quaternion.Slerp(A.transform.rotation, target.rotation, Time.deltaTime);
//匀速变化 time>=1到达目标
time += Time.deltaTime;
B.transform.rotation = Quaternion.Slerp(start, target.rotation, time);
#region 知识点三 LookRotation
//Quaternion q = Quaternion.LookRotation(lookB.position - lookA.position);
//lookA.rotation = q;
lookA.MyLookAt(lookB);
#endregion
}
}