using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
//[ExecuteInEditMode]
public class DraveControl : MonoBehaviour {
Transform StartTrans;
public GameObject[] targetPos;
public int Speed;
Vector3 Center;
float Radius;
int CutIndex = 2;
Vector3 CenterObj;
Vector3 Direction;
bool isRot;
int NowIndex;
float Dot;
Vector3 startPos;
LineRenderer LR;
// Use this for initialization
void Start () {
StartTrans = this.transform;
startPos = StartTrans.position;
init()
public class DraveControl : MonoBehaviour {
Transform StartTrans;
public GameObject[] targetPos;
public int Speed;
Vector3 Center;
float Radius;
int CutIndex = 2;
Vector3 CenterObj;
Vector3 Direction;
bool isRot;
int NowIndex;
float Dot;
Vector3 startPos;
LineRenderer LR;
// Use this for initialization
void Start () {
StartTrans = this.transform;
startPos = StartTrans.position;
init()