ffmpeg多线程播放器-代码业务逻辑

搞了很久我觉得还是画个思维导图最合适

请添加图片描述
也就是前面 线程分布的细化 把函数带入其中

播放器流程代码 (没有音视频同步的) 函数之间大致逻辑如上图所示

基于主要函数作用 细化 见下一篇各项函数梳理

#include <stdio.h>
#include <assert.h>
#include <math.h>

#include <SDL2/SDL.h>
#include <libavutil/avstring.h>
#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
#include <libswscale/swscale.h>
#include <libswresample/swresample.h>
// compatibility with newer API
#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(55,28,1)
#define av_frame_alloc avcodec_alloc_frame
#define av_frame_free avcodec_free_frame
#endif

#define SDL_AUDIO_BUFFER_SIZE 1024
#define MAX_AUDIO_FRAME_SIZE 192000

#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)

#define FF_REFRESH_EVENT (SDL_USEREVENT)
#define FF_QUIT_EVENT (SDL_USEREVENT + 1)

#define VIDEO_PICTURE_QUEUE_SIZE 1

typedef struct PacketQueue {
    AVPacketList *first_pkt, *last_pkt;
    int nb_packets;
    int size;
    SDL_mutex *mutex;
    SDL_cond *cond;
} PacketQueue;


typedef struct VideoPicture {
    AVPicture *pict;
    int width, height; /* source height & width */
    int allocated;
} VideoPicture;

typedef struct VideoState {

    //for multi-media file
    char            filename[1024];
    AVFormatContext *pFormatCtx;

    int             videoStream, audioStream;

    //for audio
    AVStream        *audio_st;
    AVCodecContext  *audio_ctx;
    PacketQueue     audioq;
    uint8_t         audio_buf[(MAX_AUDIO_FRAME_SIZE * 3) / 2];
    unsigned int    audio_buf_size;
    unsigned int    audio_buf_index;
    AVFrame         audio_frame;
    AVPacket        audio_pkt;
    uint8_t         *audio_pkt_data;
    int             audio_pkt_size;
    struct SwrContext *audio_swr_ctx;

    //for video
    AVStream        *video_st;
    AVCodecContext  *video_ctx;
    PacketQueue     videoq;
    struct SwsContext *sws_ctx;

    VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];
    int             pictq_size, pictq_rindex, pictq_windex;

    //for thread
    SDL_mutex       *pictq_mutex;
    SDL_cond        *pictq_cond;

    SDL_Thread      *parse_tid;
    SDL_Thread      *video_tid;

    int             quit;

} VideoState;

//SDL_mutex       *texture_mutex;
SDL_Window      *win;
SDL_Renderer    *renderer;
SDL_Texture     *texture;

FILE            *audiofd = NULL;
FILE            *audiofd1 = NULL;

/* Since we only have one decoding thread, the Big Struct
   can be global in case we need it. */
VideoState *global_video_state;

void packet_queue_init(PacketQueue *q) {
    memset(q, 0, sizeof(PacketQueue));
    q->mutex = SDL_CreateMutex();
    q->cond = SDL_CreateCond();
}

int packet_queue_put(PacketQueue *q, AVPacket *pkt) {

    AVPacketList *pkt1;
    if(av_dup_packet(pkt) < 0) {
        return -1;
    }
    pkt1 = av_malloc(sizeof(AVPacketList));
    if (!pkt1)
        return -1;
    pkt1->pkt = *pkt;
    pkt1->next = NULL;

    SDL_LockMutex(q->mutex);

    if (!q->last_pkt)
        q->first_pkt = pkt1;
    else
        q->last_pkt->next = pkt1;
    q->last_pkt = pkt1;
    q->nb_packets++;
    q->size += pkt1->pkt.size;
    //fprintf(stderr, "enqueue, packets:%d, send cond signal\n", q->nb_packets);
    SDL_CondSignal(q->cond);

    SDL_UnlockMutex(q->mutex);
    return 0;
}

int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
    AVPacketList *pkt1;
    int ret;

    SDL_LockMutex(q->mutex);

    for(;;) {

        if(global_video_state->quit) {
            fprintf(stderr, "quit from queue_get\n");
            ret = -1;
            break;
        }

        pkt1 = q->first_pkt;
        if (pkt1) {
            q->first_pkt = pkt1->next;
            if (!q->first_pkt)
                q->last_pkt = NULL;
            q->nb_packets--;
            q->size -= pkt1->pkt.size;
            *pkt = pkt1->pkt;
            av_free(pkt1);
            ret = 1;
            break;
        } else if (!block) {
            ret = 0;
            break;
        } else {
            fprintf(stderr, "queue is empty, so wait a moment and wait a cond signal\n");
            SDL_CondWait(q->cond, q->mutex);
        }
    }
    SDL_UnlockMutex(q->mutex);
    return ret;
}

int audio_decode_frame(VideoState *is, uint8_t *audio_buf, int buf_size) {

    int len1, data_size = 0;
    AVPacket *pkt = &is->audio_pkt;

    for(;;) {
        while(is->audio_pkt_size > 0) {

            int got_frame = 0;
            len1 = avcodec_decode_audio4(is->audio_ctx, &is->audio_frame, &got_frame, pkt);
            if(len1 < 0) {
                /* if error, skip frame */
                fprintf(stderr, "Failed to decode audio ......\n");
                is->audio_pkt_size = 0;
                break;
            }

            data_size = 0;
            if(got_frame) {

                /*
            fprintf(stderr, "=====>auido: channels:%d, nb_samples:%d, sample_fmt:%d\n",
                    is->audio_ctx->channels,
                    is->audio_frame.nb_samples,
                    is->audio_ctx->sample_fmt);
                                */

                /*
            data_size = av_samples_get_buffer_size(NULL,
                                   is->audio_ctx->channels,
                                   is->audio_frame.nb_samples,
                                   is->audio_ctx->sample_fmt,
                                   1);
            */
                data_size = 2 * is->audio_frame.nb_samples * 2;
                assert(data_size <= buf_size);
                //memcpy(audio_buf, is->audio_frame.data[0], data_size);

                swr_convert(is->audio_swr_ctx,
                            &audio_buf,
                            MAX_AUDIO_FRAME_SIZE*3/2,
                            (const uint8_t **)is->audio_frame.data,
                            is->audio_frame.nb_samples);


                fwrite(audio_buf, 1, data_size, audiofd);
                fflush(audiofd);
            }

            is->audio_pkt_data += len1;
            is->audio_pkt_size -= len1;
            if(data_size <= 0) {
                /* No data yet, get more frames */
                continue;
            }
            /* We have data, return it and come back for more later */
            return data_size;
        }

        if(pkt->data)
            av_free_packet(pkt);

        if(is->quit) {
            fprintf(stderr, "will quit program......\n");
            return -1;
        }

        /* next packet */
        if(packet_queue_get(&is->audioq, pkt, 1) < 0) {
            return -1;
        }

        is->audio_pkt_data = pkt->data;
        is->audio_pkt_size = pkt->size;
    }
}

void audio_callback(void *userdata, Uint8 *stream, int len) {

    VideoState *is = (VideoState *)userdata;
    int len1, audio_size;

    SDL_memset(stream, 0, len);

    while(len > 0) {
        if(is->audio_buf_index >= is->audio_buf_size) {
            /* We have already sent all our data; get more */
            audio_size = audio_decode_frame(is, is->audio_buf, sizeof(is->audio_buf));
            if(audio_size < 0) {
                /* If error, output silence */
                is->audio_buf_size = 1024*2*2;
                memset(is->audio_buf, 0, is->audio_buf_size);
            } else {
                is->audio_buf_size = audio_size;
            }
            is->audio_buf_index = 0;
        }
        len1 = is->audio_buf_size - is->audio_buf_index;
        fprintf(stderr, "stream addr:%p, audio_buf_index:%d, audio_buf_size:%d, len1:%d, len:%d\n",
                stream,
                is->audio_buf_index,
                is->audio_buf_size,
                len1,
                len);

        if(len1 > len)
            len1 = len;
        //memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
        //fwrite(is->audio_buf, 1, len1, audiofd1);
        //fflush(audiofd1);
        SDL_MixAudio(stream,(uint8_t *)is->audio_buf + is->audio_buf_index, len1, SDL_MIX_MAXVOLUME);
        len -= len1;
        stream += len1;
        is->audio_buf_index += len1;
    }
}

static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
    SDL_Event event;
    event.type = FF_REFRESH_EVENT;
    event.user.data1 = opaque;
    SDL_PushEvent(&event);
    return 0; /* 0 means stop timer */
}

/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
    SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}

void video_display(VideoState *is) {

    SDL_Rect rect;
    VideoPicture *vp;
    float aspect_ratio;
    int w, h, x, y;
    int i;

    vp = &is->pictq[is->pictq_rindex];
    if(vp->pict) {

        if(is->video_ctx->sample_aspect_ratio.num == 0) {
            aspect_ratio = 0;
        } else {
            aspect_ratio = av_q2d(is->video_ctx->sample_aspect_ratio) *
                           is->video_ctx->width / is->video_ctx->height;
        }

        if(aspect_ratio <= 0.0) {
            aspect_ratio = (float)is->video_ctx->width /
                           (float)is->video_ctx->height;
        }

        /*
        h = screen->h;
        w = ((int)rint(h * aspect_ratio)) & -3;
        if(w > screen->w) {
          w = screen->w;
          h = ((int)rint(w / aspect_ratio)) & -3;
        }
        x = (screen->w - w) / 2;
        y = (screen->h - h) / 2;
        */

        SDL_UpdateYUVTexture( texture, NULL,
                              vp->pict->data[0], vp->pict->linesize[0],
                              vp->pict->data[1], vp->pict->linesize[1],
                              vp->pict->data[2], vp->pict->linesize[2]);

        rect.x = 0;
        rect.y = 0;
        rect.w = is->video_ctx->width;
        rect.h = is->video_ctx->height;

        //SDL_LockMutex(texture_mutex);
        SDL_RenderClear(renderer);
        SDL_RenderCopy(renderer, texture, NULL, &rect);
        SDL_RenderPresent(renderer);
        //SDL_UnlockMutex(texture_mutex);

    }
}

void video_refresh_timer(void *userdata) {

    VideoState *is = (VideoState *)userdata;
    VideoPicture *vp;

    if(is->video_st) {
        if(is->pictq_size == 0) {
            schedule_refresh(is, 1); //if the queue is empty, so we shoud be as fast as checking queue of picture
        } else {
            vp = &is->pictq[is->pictq_rindex];
            /* Now, normally here goes a ton of code
           about timing, etc. we're just going to
           guess at a delay for now. You can
           increase and decrease this value and hard code
           the timing - but I don't suggest that ;)
           We'll learn how to do it for real later.
            */
            schedule_refresh(is, 40);

            /* show the picture! */
            video_display(is);

            /* update queue for next picture! */
            if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
                is->pictq_rindex = 0;
            }
            SDL_LockMutex(is->pictq_mutex);
            is->pictq_size--;
            SDL_CondSignal(is->pictq_cond);
            SDL_UnlockMutex(is->pictq_mutex);
        }
    } else {
        schedule_refresh(is, 100);
    }
}

void alloc_picture(void *userdata) {

    VideoState *is = (VideoState *)userdata;
    VideoPicture *vp;

    vp = &is->pictq[is->pictq_windex];
    if(vp->pict) {//free space if vp->pict is not NULL
        avpicture_free(vp->pict);
        free(vp->pict);
    }

    // Allocate a place to put our YUV image on that screen
    //SDL_LockMutex(texture_mutex);
    vp->pict = (AVPicture*)malloc(sizeof(AVPicture));
    if(vp->pict){
        avpicture_alloc(vp->pict,
                        AV_PIX_FMT_YUV420P,
                        is->video_ctx->width,
                        is->video_ctx->height);
    }
    //SDL_UnlockMutex(texture_mutex);

    vp->width = is->video_ctx->width;
    vp->height = is->video_ctx->height;
    vp->allocated = 1;

}

int queue_picture(VideoState *is, AVFrame *pFrame) {

    VideoPicture *vp;
    int dst_pix_fmt;
    AVPicture pict;

    /* wait until we have space for a new pic */
    SDL_LockMutex(is->pictq_mutex);
    while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
          !is->quit) {
        SDL_CondWait(is->pictq_cond, is->pictq_mutex);
    }
    SDL_UnlockMutex(is->pictq_mutex);

    if(is->quit){
        fprintf(stderr, "quit from queue_picture....\n");
        return -1;
    }

    // windex is set to 0 initially
    vp = &is->pictq[is->pictq_windex];

    /*
    fprintf(stderr, "vp.width=%d, vp.height=%d, video_ctx.width=%d, video_ctx.height=%d\n",
            vp->width,
            vp->height,
            is->video_ctx->width,
            is->video_ctx->height);
    */

    /* allocate or resize the buffer! */
    if(!vp->pict ||
       vp->width != is->video_ctx->width ||
       vp->height != is->video_ctx->height) {

        vp->allocated = 0;
        alloc_picture(is);
        if(is->quit) {
            fprintf(stderr, "quit from queue_picture2....\n");
            return -1;
        }
    }

    /* We have a place to put our picture on the queue */

    if(vp->pict) {

        // Convert the image into YUV format that SDL uses
        sws_scale(is->sws_ctx, (uint8_t const * const *)pFrame->data,
                  pFrame->linesize, 0, is->video_ctx->height,
                  vp->pict->data, vp->pict->linesize);

        /* now we inform our display thread that we have a pic ready */
        if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
            is->pictq_windex = 0;
        }
        SDL_LockMutex(is->pictq_mutex);
        is->pictq_size++;
        SDL_UnlockMutex(is->pictq_mutex);
    }
    return 0;
}

int video_thread(void *arg) {
    VideoState *is = (VideoState *)arg;
    AVPacket pkt1, *packet = &pkt1;
    int frameFinished;
    AVFrame *pFrame;

    pFrame = av_frame_alloc();

    for(;;) {
        if(packet_queue_get(&is->videoq, packet, 1) < 0) {
            // means we quit getting packets
            break;
        }

        // Decode video frame
        avcodec_decode_video2(is->video_ctx, pFrame, &frameFinished, packet);

        // Did we get a video frame?
        if(frameFinished) {
            if(queue_picture(is, pFrame) < 0) {
                break;
            }
        }

        av_free_packet(packet);
    }
    av_frame_free(&pFrame);
    return 0;
}

int stream_component_open(VideoState *is, int stream_index) {

    int64_t in_channel_layout, out_channel_layout;

    AVFormatContext *pFormatCtx = is->pFormatCtx;
    AVCodecContext *codecCtx = NULL;
    AVCodec *codec = NULL;
    SDL_AudioSpec wanted_spec, spec;

    if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
        return -1;
    }

    codec = avcodec_find_decoder(pFormatCtx->streams[stream_index]->codec->codec_id);

    codecCtx = avcodec_alloc_context3(codec);
    if(avcodec_copy_context(codecCtx, pFormatCtx->streams[stream_index]->codec) != 0) {
        fprintf(stderr, "Couldn't copy codec context");
        return -1; // Error copying codec context
    }
    if(!codec) {
        fprintf(stderr, "Unsupported codec!\n");
        return -1;
    }

    if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
        // Set audio settings from codec info
        wanted_spec.freq = codecCtx->sample_rate;
        wanted_spec.format = AUDIO_S16SYS;
        wanted_spec.channels = 2;
        wanted_spec.silence = 0;
        wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
        wanted_spec.callback = audio_callback;
        wanted_spec.userdata = is;

        if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
            fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
            return -1;
        }
    }

    if(avcodec_open2(codecCtx, codec, NULL) < 0) {
        fprintf(stderr, "Unsupported codec!\n");
        return -1;
    }

    switch(codecCtx->codec_type) {
        case AVMEDIA_TYPE_AUDIO:
            is->audioStream = stream_index;
            is->audio_st = pFormatCtx->streams[stream_index];
            is->audio_ctx = codecCtx;
            is->audio_buf_size = 0;
            is->audio_buf_index = 0;
            memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
            packet_queue_init(&is->audioq);
            SDL_PauseAudio(0);

            //Out Audio Param
            uint64_t out_channel_layout=AV_CH_LAYOUT_STEREO;

            //AAC:1024  MP3:1152
            int out_nb_samples= is->audio_ctx->frame_size;
            //AVSampleFormat out_sample_fmt = AV_SAMPLE_FMT_S16;

            int out_sample_rate=is->audio_ctx->sample_rate;
            int out_channels=av_get_channel_layout_nb_channels(out_channel_layout);
            //Out Buffer Size
            /*
            int out_buffer_size=av_samples_get_buffer_size(NULL,
                                                           out_channels,
                                                           out_nb_samples,
                                                           AV_SAMPLE_FMT_S16,
                                                           1);
                                                           */

            //uint8_t *out_buffer=(uint8_t *)av_malloc(MAX_AUDIO_FRAME_SIZE*2);
            int64_t in_channel_layout=av_get_default_channel_layout(is->audio_ctx->channels);

            struct SwrContext *audio_convert_ctx = NULL;
            audio_convert_ctx = swr_alloc();
            if(!audio_convert_ctx){
                printf("Failed to swr_alloc\n");
                return -1;
            }
            swr_alloc_set_opts(audio_convert_ctx,
                               out_channel_layout,
                               AV_SAMPLE_FMT_S16,
                               out_sample_rate,
                               in_channel_layout,
                               is->audio_ctx->sample_fmt,
                               is->audio_ctx->sample_rate,
                               0,
                               NULL);

            fprintf(stderr, "swr opts: out_channel_layout:%lld, out_sample_fmt:%d, out_sample_rate:%d, in_channel_layout:%lld, in_sample_fmt:%d, in_sample_rate:%d\n",
                    out_channel_layout,
                    AV_SAMPLE_FMT_S16,
                    out_sample_rate,
                    in_channel_layout,
                    is->audio_ctx->sample_fmt,
                    is->audio_ctx->sample_rate);

            swr_init(audio_convert_ctx);
            is->audio_swr_ctx = audio_convert_ctx;

            break;

        case AVMEDIA_TYPE_VIDEO:
            is->videoStream = stream_index;
            is->video_st = pFormatCtx->streams[stream_index];
            is->video_ctx = codecCtx;
            packet_queue_init(&is->videoq);
            is->video_tid = SDL_CreateThread(video_thread, "video_thread", is);
            is->sws_ctx = sws_getContext(is->video_ctx->width,
                                         is->video_ctx->height,
                                         is->video_ctx->pix_fmt,
                                         is->video_ctx->width,
                                         is->video_ctx->height,
                                         AV_PIX_FMT_YUV420P,
                                         SWS_BILINEAR,
                                         NULL, NULL, NULL);
            break;
        default:
            break;
    }

    return 0;
}

int decode_thread(void *arg) {



    VideoState *is = (VideoState *)arg;
    AVFormatContext *pFormatCtx = NULL;
    AVPacket pkt1, *packet = &pkt1;

    int i;
    int video_index = -1;
    int audio_index = -1;

    is->videoStream = -1;
    is->audioStream = -1;

    global_video_state = is;

    // Open video file
    if(avformat_open_input(&pFormatCtx, is->filename, NULL, NULL)!=0)
        return -1; // Couldn't open file

    is->pFormatCtx = pFormatCtx;

    // Retrieve stream information
    if(avformat_find_stream_info(pFormatCtx, NULL)<0)
        return -1; // Couldn't find stream information

    // Dump information about file onto standard error
    av_dump_format(pFormatCtx, 0, is->filename, 0);

    // Find the first video stream
    for(i=0; i<pFormatCtx->nb_streams; i++) {
        if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO &&
           video_index < 0) {
            video_index=i;
        }
        if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO &&
           audio_index < 0) {
            audio_index=i;
        }
    }

    if(audio_index >= 0) {
        stream_component_open(is, audio_index);
    }
    if(video_index >= 0) {
        stream_component_open(is, video_index);
    }

    if(is->videoStream < 0 || is->audioStream < 0) {
        fprintf(stderr, "%s: could not open codecs\n", is->filename);
        goto fail;
    }

    fprintf(stderr, "video context: width=%d, height=%d\n", is->video_ctx->width, is->video_ctx->height);


    // main decode loop
    for(;;) {

        if(is->quit) {
            SDL_CondSignal(is->videoq.cond);
            SDL_CondSignal(is->audioq.cond);
            break;
        }

        // seek stuff goes here
        if(is->audioq.size > MAX_AUDIOQ_SIZE ||
           is->videoq.size > MAX_VIDEOQ_SIZE) {
            SDL_Delay(10);
            continue;
        }

        if(av_read_frame(is->pFormatCtx, packet) < 0) {
            if(is->pFormatCtx->pb->error == 0) {
                SDL_Delay(100); /* no error; wait for user input */
                continue;
            } else {
                break;
            }
        }

        // Is this a packet from the video stream?
        if(packet->stream_index == is->videoStream) {
            packet_queue_put(&is->videoq, packet);
            //fprintf(stderr, "put video queue, size :%d\n", is->videoq.nb_packets);
        } else if(packet->stream_index == is->audioStream) {
            packet_queue_put(&is->audioq, packet);
            //fprintf(stderr, "put audio queue, size :%d\n", is->audioq.nb_packets);
        } else {
            av_free_packet(packet);
        }

    }

    /* all done - wait for it */
    while(!is->quit) {
        SDL_Delay(100);
    }

    fail:
    if(1){
        SDL_Event event;
        event.type = FF_QUIT_EVENT;
        event.user.data1 = is;
        SDL_PushEvent(&event);
    }

    return 0;
}

int main(int argc, char *argv[]) {

    int 		  ret = -1;
    Uint32 pixformat;

    SDL_Event       event;

    VideoState      *is;

    if(argc < 2) {
        fprintf(stderr, "Usage: test <file>\n");
        exit(1);
    }

    audiofd = fopen("testout.pcm", "wb+");
    audiofd1 = fopen("testout1.pcm", "wb+");

    //big struct, it's core
    is = av_mallocz(sizeof(VideoState));

    // Register all formats and codecs
    av_register_all();

    if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
        fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
        exit(1);
    }



    //texture_mutex = SDL_CreateMutex();

    av_strlcpy(is->filename, argv[1], sizeof(is->filename));

    is->pictq_mutex = SDL_CreateMutex();
    is->pictq_cond = SDL_CreateCond();
    win = SDL_CreateWindow("Media Player",
                           SDL_WINDOWPOS_UNDEFINED,
                           SDL_WINDOWPOS_UNDEFINED,
                           608, 368,
                           SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);

    renderer = SDL_CreateRenderer(win, -1, 0);

    pixformat = SDL_PIXELFORMAT_IYUV;
    texture = SDL_CreateTexture(renderer,
                                pixformat,
                                SDL_TEXTUREACCESS_STREAMING,
                                608,
                                368);

    //set timer
    schedule_refresh(is, 40);

    is->parse_tid = SDL_CreateThread(decode_thread, "decode_thread", is);
    if(!is->parse_tid) {
        av_free(is);
        goto __FAIL;
    }



    for(;;) {

        SDL_WaitEvent(&event);
        switch(event.type) {
            case FF_QUIT_EVENT:
            case SDL_QUIT:
                fprintf(stderr, "receive a QUIT event: %d\n", event.type);
                is->quit = 1;
                SDL_CondSignal(is->audioq.cond);
                SDL_CondSignal(is->pictq_cond);
                //SDL_Quit();
                //return 0;
                goto __QUIT;
                break;
            case FF_REFRESH_EVENT:
                //fprintf(stderr, "receive a refresh event: %d\n", event.type);
                video_refresh_timer(event.user.data1);
                break;
            default:
                break;
        }
    }

    __QUIT:
    ret = 0;


    __FAIL:
    SDL_Quit();
    if(audiofd){
        fclose(audiofd);
    }
    if(audiofd1){
        fclose(audiofd1);
    }
    return ret;

}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值