Socket游戏服务端框架开发

AhpilyServer.Serverpeer.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace AhpilyServer
{
    public class Serverpeer
    {
        private Socket Socket_服务器;
        private Semaphore acceptSemaphore;

        /// <summary>
        /// 客户端对象的连接池
        /// </summary>
        private Clientpeerpool client_连接对象池;

        #region 开启服务器 
        /// <summary>
        /// 用来开启服务器 
        /// </summary>
        /// <param 端口号="port"></param>
        /// <param 最大连接数量="maxCount"></param>
        public void Start(int port_端口, int max_最大连接数)
        {
            try
            {

                Socket_服务器 = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                acceptSemaphore = new Semaphore(max_最大连接数, max_最大连接数);

                //实例化连接池
                client_连接对象池 = new Clientpeerpool(max_最大连接数);

                //客户端对象=null
                Clientpeer Clien_对象 = null;
                for (int i = 0; i < max_最大连接数; i++)
                {
                    //客户端对象实例化
                    Clien_对象 = new Clientpeer();
                    Clien_对象.ReceiveArgs = new SocketAsyncEventArgs();
                    Clien_对象.ReceiveArgs.Completed += receive_Completed;
                    Clien_对象.ReceiveArgs.UserToken = Clien_对象;
                    //存入连接池
                    client_连接对象池.Queue_入列(Clien_对象);

                    Console.WriteLine("对象池实例化:" + i);
                }
                Console.WriteLine("对象池实例化完成");
                //绑定Ip和端口
                Socket_服务器.Bind(new IPEndPoint(IPAddress.Any, port_端口));
                //设置最大连接数量
                Socket_服务器.Listen(max_最大连接数);
                Console.WriteLine("服务器启动...");
                accept_开始(null);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }
        }
        #endregion




        #region 接受客户端的连接
        /// <summary>
        /// 开始等待客户端连接
        /// </summary>
        private void accept_开始(SocketAsyncEventArgs e)
        {
            if (e == null)
            {
                e = new SocketAsyncEventArgs();
                e.Completed += accpet_异步事件完成;
            }
            //限制线程的访问
            acceptSemaphore.WaitOne();
            bool result = Socket_服务器.AcceptAsync(e);
            //返回值判断异步事件是否执行完毕 如果返回true 代表真在执行 执行完毕后会触发
            //                               如果返回false 代表已经执行完毕 直接处理
            if (result == false)
            {
                accept_处理完毕(e);
            }
        }


        /// <summary>
        /// 接受连接请求  异步事件完成时触发
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void accpet_异步事件完成(object sender, SocketAsyncEventArgs e)
        {
            accept_处理完毕(e);
        }


        /// <summary>
        /// 处理连接请求
        /// </summary>
        private void accept_处理完毕(SocketAsyncEventArgs e)
        {

            //取出可以断对象
            Clientpeer clinet = client_连接对象池.Queue_出列();
            clinet.ClientScoket = e.AcceptSocket;
            Console.WriteLine("连接处理完毕:" + clinet);

            start_接受数据(clinet);
            e.AcceptSocket = null;
            accept_开始(e);
        }

        #endregion









        #region 接受数据
        private void start_接受数据(Clientpeer client)
        {
            try
            {
                bool result = client.ClientScoket.ReceiveAsync(client.ReceiveArgs);
                if (result == false)
                {
                    pricessReceive(client.ReceiveArgs);
                }
            }
            catch (Exception e)
            {

                Console.WriteLine(e.Message);
            }
        }
        /// <summary>
        /// 处理接受的请求
        /// </summary>
        /// <param name="e"></param>
        private void pricessReceive(SocketAsyncEventArgs e)
        {
            Clientpeer clinet = e.UserToken as Clientpeer;
            //判断网络消息是否接收成功
            if (clinet.ReceiveArgs.SocketError == SocketError.Success && clinet.ReceiveArgs.BytesTransferred > 0)
            {
                byte[] packet = new byte[clinet.ReceiveArgs.BytesTransferred];
                Buffer.BlockCopy(clinet.ReceiveArgs.Buffer, 0, packet, 0, clinet.ReceiveArgs.BytesTransferred);
                //让客户端自己处理
                clinet.StartReceive(packet);
                //
                start_接受数据(clinet);
            }
            //断开连接了
            else if(clinet.ReceiveArgs.BytesTransferred == 0)
            {
                if (clinet.ReceiveArgs.SocketError == SocketError.Success)
                {
                    //客户端主动断开连接
                }
                else
                {
                    //网络异常断开连接
                }

            }
        }

        private void receive_Completed(object sender, SocketAsyncEventArgs e)
        {
            pricessReceive(e);
        }
        #endregion

        #region 发送数据

        #endregion

        #region 断开连接

        #endregion


    }
}

AhpilyServer.Clinetpeer.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace AhpilyServer
{
    class Clientpeer
    {
        public Socket ClientScoket { get; set; }

        #region 接受数据
        /// <summary>
        /// 一旦接受到数据就存到缓存区
        /// </summary>
        private List<byte> dataCache = new List<byte>();
        public SocketAsyncEventArgs ReceiveArgs { get; set; }
        private bool IsProcess = false;
        public void StartReceive(byte[] packet)
        {
            dataCache.AddRange(packet);
        }

        private void processReceive()
        {

        }
        #endregion
    }
}

AhpilyServer.Clientpeerpool.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AhpilyServer
{
    class Clientpeerpool
    {
        /// <summary>
        /// 客户端连接池
        /// </summary>
        private Queue<Clientpeer> clientpeerQueue;

        public Clientpeerpool(int capacity)
        {
            clientpeerQueue = new Queue<Clientpeer>(capacity);
        }

        public void Queue_入列(Clientpeer client)
        {
            clientpeerQueue.Enqueue(client);
        }

        public Clientpeer Queue_出列()
        {
            return clientpeerQueue.Dequeue();
        }
    }
}

AhpilyServer.EncodeTool.cs

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace AhpilyServer
{
    /// <summary>
    /// 编码的工具
    /// </summary>
   public static class EncodeTool
    {
        public static byte[] EncodeePacket(byte[] data)
        {
            using (MemoryStream ms = new MemoryStream())
            {
                using (BinaryWriter bw =new BinaryWriter(ms))
                {
                    bw.Write(data.Length);
                    bw.Write(data);
                    byte[] byteArray = new byte[(int)ms.Length];
                    Buffer.BlockCopy(ms.GetBuffer(),0,byteArray,0,(int)ms.Length);

                    return byteArray;
                }

            }
           

        }

        /// <summary>
        /// 解码的工具
        /// </summary>
        /// <returns></returns>
        public static byte[] DecodePacket(ref List<byte> dataCache)
        {
            if (dataCache.Count < 4)
                throw new Exception("数据缓存长度不足4 不能构成一个完整的消息");

                using (MemoryStream ms = new MemoryStream(dataCache.ToArray()))
                {
                    using (BinaryReader br = new BinaryReader(ms))
                    {
                    int length = br.ReadInt32();
                    int dataReaminLength = (int)(ms.Length - ms.Position);
                    if (length > dataReaminLength)
                        throw new Exception("数据长度不够包头约定长度 不能构成一个完成的消息");

                    byte[] data = br.ReadBytes(length);
                    dataCache.Clear();
                    dataCache.AddRange(br.ReadBytes(dataReaminLength));
                    return data;
                    }

                }


            
        }
    }
}

GameServer.Program.cs

using AhpilyServer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GameServer
{
    class Program
    {
        static void Main(string[] args)
        {
            Serverpeer serverpeer = new Serverpeer();
            serverpeer.Start(6666,10);

            Console.ReadKey();
        }
    }
}

 

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