通过一个模型的MeshFilter和MeshRenderer组件来获取模型的顶点与网格信息
按指定轴向、指定距离克隆一个出来
【生成镜像顶点】
将顶点位置按轴方向取反方向,返回各个顶点信息
private Vector3[] GenerateVertices(Vector3[] backVertices)
{
Vector3[] newVertices = backVertices;
switch(m_mirrorDir)
{
case MirrorDir.X:
for (int i = 0; i <= newVertices.Length - 1;i++ )
{
newVertices[i].x = newVertices[i].x * -1 + m_mirrorDis;
}
break;
case MirrorDir.Y:
for (int i = 0; i <= newVertices.Length - 1; i++)
{
newVertices[i].y = newVertices[i].y * -1 + m_mirrorDis;
}
break;
case Mirro