由于TCP在发送时,会将若干条消息合并到一起发送,所以会导致一条信息中有多条内容。
这次的做法和之前的自己的demo相同, 也是转为4字节的int,放到每条要发送信息的首部,逐步进行解析
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TcpServer
{
class Message
{
private byte[] data = new byte[1024];
private int startIndex = 0;
public byte[] Data
{
get { return data; }
}
public int StartIndex
{
get { return startIndex; }
}
public int RemainSize
{
get { return data.Length - startIndex; }
}
public void AddCount(int count)
{
startIndex += count;
}
/// <summary>
/// 解析数据
/// </summary>
public void ReadMessage()
{
while (true)
{
if (startIndex <= 4)
{
return;
}
int count = BitConverter.ToInt32(data, 0);
if ((startIndex - 4) >= count)
{
string s = System.Text.Encoding.UTF8.GetString(data, 4, count);
Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
startIndex -= count + 4;
Console.WriteLine(count +" "+s);
}
else break;
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
namespace TcpServer
{
class Program
{
static byte[] dataBuffer = new byte[1024];
static void Main(string[] args)
{
StartServerAsync();
Console.ReadKey();
}
static void StartServerAsync()
{
Socket socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress iPAddress = IPAddress.Parse("192.168.200.1");
IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, 88);
socketServer.Bind(iPEndPoint);
socketServer.Listen(10);
//Socket clientSocket = socketServer.Accept(); 下面支持多个客户端,改为异步, 之前c++服务器用的epoll这里似乎不需要关注
socketServer.BeginAccept(AcceptCallBack, socketServer);
}
static Message msg=new Message();
static void AcceptCallBack(IAsyncResult ar)
{
Socket socketServer = ar.AsyncState as Socket;
Socket socketClient = socketServer.EndAccept(ar);
string msgStr = "Hello";
socketClient.Send(System.Text.Encoding.UTF8.GetBytes(msgStr));
socketClient.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, socketClient);
socketServer.BeginAccept(AcceptCallBack, socketServer);
}
static void ReceiveCallBack(IAsyncResult ar)
{
// ar.AsyncState 可以获得之前传递的object
Socket socketClient=null ;
try
{
socketClient = ar.AsyncState as Socket;
int count = socketClient.EndReceive(ar);
if (count == 0)
{
//即便是空数据也不会是0,客户端不会发送空数据, 只有在结束时才有0的可能性
socketClient.Close();
return;
}
msg.AddCount(count);
msg.ReadMessage();
socketClient.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, socketClient);
}
catch (Exception e)
{
Console.WriteLine(e);
if (socketClient != null)
{
socketClient.Close();
}
}
}
void StartServerSync()
{
Socket socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress iPAddress = IPAddress.Parse("192.168.200.1");
IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, 88);
socketServer.Bind(iPEndPoint);
socketServer.Listen(10);
Socket clientSocket = socketServer.Accept();
string msg = "Hello";
clientSocket.Send(System.Text.Encoding.UTF8.GetBytes(msg));
byte[] databuffer = new byte[1024];
int count = clientSocket.Receive(databuffer);
string megReceive = System.Text.Encoding.UTF8.GetString(databuffer, 0, count);
Console.Write(databuffer);
clientSocket.Close();
socketServer.Close();
}
}
}