`````````````````````````````````protobuf`````````````````````````````
package cs;
message CSLoginInfo
{
required string UserName = 1;//账号
required string Password = 2;//密码
}
//发送登录请求
message CSLoginReq
{
required CSLoginInfo LoginInfo = 1;
}
//登录请求回包数据
message CSLoginRes
{
required uint32 result_code = 1;
}
package cs;
enum EnmCmdID
{
CS_LOGIN_REQ = 10001;//登录请求协议号
CS_LOGIN_RES = 10002;//登录请求回包协议号
}
文件格式.proto
然后用protogen.exe 使用提示命令进行编译。会得到两个.cs文件。 注意看里面可以发现usingnamespace cs
`````````````````````````````````````````更改Client与Server的消息传输``````````````````````````````
Client:(U3D)
挂载摄像机上:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using cs;
using TcpClinet;
public class testProto : MonoBehaviour {
// Use this for initialization
void Start () {
MyClient.Connect("192.168.200.1",88);
CSLoginInfo mLoginInfo = new CSLoginInfo();
mLoginInfo.UserName = "ycb";
mLoginInfo.Password = "1234565";
CSLoginReq mReq = new CSLoginReq();
mReq.LoginInfo = mLoginInfo;
MyClient.Send((int)EnmCmdID.CS_LOGIN_REQ, mReq);
}
}
Client主体逻辑部分
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using UnityEngine;
using ProtoBuf;
using cs;
namespace TcpClinet
{
class MyClient
{
static byte[] data = new byte[1024];
public static Socket socketClient;
static Message msg = new Message();
public static void Connect(string ip,int port)
{
socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
socketClient.Connect(new IPEndPoint(IPAddress.Parse(ip), port));
socketClient.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, socketClient);
}
static void ReceiveCallBack(IAsyncResult ar)
{
// ar.AsyncState 可以获得之前传递的object
Socket socketClient = null;
try
{
socketClient = ar.AsyncState as Socket;
int count = socketClient.EndReceive(ar);
if (count == 0)
{
//即便是空数据也不会是0,客户端不会发送空数据, 只有在结束时才有0的可能性
socketClient.Close();
return;
}
msg.AddCount(count);
msg.ReadProtoMessage();
socketClient.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, socketClient);
}
catch (Exception e)
{
Console.WriteLine(e);
if (socketClient != null)
{
socketClient.Close();
}
}
}
//protobuf
public static void Send(int typeId,IExtensible msgStr)
{
byte[] typeBytes = BitConverter.GetBytes(typeId);
byte[] dataBytes = PackCodec.Serialize(msgStr);
int msgLen = typeBytes.Length + dataBytes.Length;
byte[] lengthBytes = BitConverter.GetBytes(msgLen);
byte[] newBytes = lengthBytes.Concat(typeBytes).ToArray().Concat(dataBytes).ToArray();
socketClient.Send(newBytes);
//总长度(int32) + typeid(int32) + 报文
}
//非protobuf
public static void Send(string msgStr)
{
int count = socketClient.Receive(msg.Data);
byte[] dataBytes = Encoding.UTF8.GetBytes(msgStr);
int msgLen = msgStr.Length;
byte[] lengthBytes = BitConverter.GetBytes(msgLen);
byte[] newBytes = lengthBytes.Concat(dataBytes).ToArray();
socketClient.Send(newBytes);
}
public static void Close()
{
socketClient.Close();
}
}
}
Message报文部分:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using UnityEngine;
using ProtoBuf;
using cs;
namespace TcpClinet
{
class Message
{
private byte[] data = new byte[1024];
private int startIndex = 0;
public byte[] Data
{
get { return data; }
}
public int StartIndex
{
get { return startIndex; }
}
public int RemainSize
{
get { return data.Length - startIndex; }
}
public void AddCount(int count)
{
startIndex += count;
}
/// <summary>
/// 解析数据
/// </summary>
public void ReadMessage()
{
while (true)
{
if (startIndex <= 4)
{
return;
}
int count = BitConverter.ToInt32(data, 0);
if ((startIndex - 4) >= count)
{
string s = System.Text.Encoding.UTF8.GetString(data, 4, count);
Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
startIndex -= count + 4;
//Debug.Log(count+" "+s);
}
else break;
}
}
public void ReadProtoMessage()
{
while (true)
{
if (startIndex <= 4)
return;
int count = BitConverter.ToInt32(data, 0);
if ((startIndex - 4) >= count)
{
int typeId = BitConverter.ToInt32(data, 4);
if (typeId == (int)EnmCmdID.CS_LOGIN_RES)
{
byte[] msg = new byte[count - 4];
Array.Copy(data, 8, msg, 0, count - 4);
CSLoginRes ServerRes = PackCodec.Deserialize<CSLoginRes>(msg);
UInt32 res = ServerRes.result_code;
Debug.Log("数据内容:res =" + res);
Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
startIndex -= count + 4;
}
}
}
}
}
}
解码部分:
using UnityEngine;
using System.Collections;
using System.IO;
using System;
using ProtoBuf;
/// <summary>
/// 网络协议数据打包和解包类
/// </summary>
public class PackCodec
{
/// <summary>
/// 序列化
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="msg"></param>
/// <returns></returns> [[
static public byte[] Serialize<T>(T msg)
{
byte[] result = null;
if (msg != null)
{
using (var stream = new MemoryStream())
{
Serializer.Serialize<T>(stream, msg);
result = stream.ToArray();
}
}
return result;
}
/// <summary>
/// 反序列化
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="message"></param>
/// <returns></returns>
static public T Deserialize<T>(byte[] message)
{
T result = default(T);
if (message != null)
{
using (var stream = new MemoryStream(message))
{
result = Serializer.Deserialize<T>(stream);
}
}
return result;
}
}
服务器:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using ProtoBuf;
using cs;
namespace TcpServer
{
class Program
{
static Socket socketServer;
static byte[] dataBuffer = new byte[1024];
static void Main(string[] args)
{
StartServerAsync();
Console.ReadKey();
}
static void StartServerAsync()
{
socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress iPAddress = IPAddress.Parse("192.168.200.1");
IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, 88);
socketServer.Bind(iPEndPoint);
socketServer.Listen(10);
//Socket clientSocket = socketServer.Accept(); 下面支持多个客户端,改为异步, 之前c++服务器用的epoll这里似乎不需要关注
socketServer.BeginAccept(AcceptCallBack, socketServer);
}
static Message msg = new Message();
static void AcceptCallBack(IAsyncResult ar)
{
Socket socketServer = ar.AsyncState as Socket;
Socket socketClient = socketServer.EndAccept(ar);
CSLoginRes res = new CSLoginRes();
res.result_code = 0;
Send(socketClient, (int)EnmCmdID.CS_LOGIN_RES, res);
socketClient.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, socketClient);
socketServer.BeginAccept(AcceptCallBack, socketServer);
}
static void SendMessage(Socket socketClient,string msgStr)
{
byte[] dataBytes = Encoding.UTF8.GetBytes(msgStr);
int msgLen = msgStr.Length;
byte[] lengthBytes = BitConverter.GetBytes(msgLen);
byte[] newBytes = lengthBytes.Concat(dataBytes).ToArray();
socketClient.Send(newBytes);
}
//protobuf
public static void Send(Socket socketClient,int typeId, IExtensible msgStr)
{
byte[] typeBytes = BitConverter.GetBytes(typeId);
byte[] dataBytes = PackCodec.Serialize(msgStr);
int msgLen = typeBytes.Length + dataBytes.Length;
byte[] lengthBytes = BitConverter.GetBytes(msgLen);
byte[] newBytes = lengthBytes.Concat(typeBytes).ToArray().Concat(dataBytes).ToArray();
socketClient.Send(newBytes);
//总长度(int32) + typeid(int32) + 报文
}
static void ReceiveCallBack(IAsyncResult ar)
{
// ar.AsyncState 可以获得之前传递的object
Socket socketClient = null;
try
{
socketClient = ar.AsyncState as Socket;
int count = socketClient.EndReceive(ar);
if (count == 0)
{
//即便是空数据也不会是0,客户端不会发送空数据, 只有在结束时才有0的可能性
socketClient.Close();
return;
}
msg.AddCount(count);
msg.ReadProtoMessage();
socketClient.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, socketClient);
}
catch (Exception e)
{
Console.WriteLine(e);
if (socketClient != null)
{
socketClient.Close();
}
}
}
}
}
Message:与上面不同
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using cs;
namespace TcpServer
{
class Message
{
private byte[] data = new byte[1024];
private int startIndex = 0;
public byte[] Data
{
get { return data; }
}
public int StartIndex
{
get { return startIndex; }
}
public int RemainSize
{
get { return data.Length - startIndex; }
}
public void AddCount(int count)
{
startIndex += count;
}
/// <summary>
/// 解析数据
/// </summary>
public void ReadMessage()
{
while (true)
{
if (startIndex <= 4)
{
return;
}
int count = BitConverter.ToInt32(data, 0);
if ((startIndex - 4) >= count)
{
string s = System.Text.Encoding.UTF8.GetString(data, 4, count);
Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
startIndex -= count + 4;
Console.WriteLine(count );
}
else break;
}
}
public void ReadProtoMessage()
{
while (true)
{
if (startIndex <= 4)
return;
int count = BitConverter.ToInt32(data, 0);
if((startIndex-4)>=count )
{
int typeId = BitConverter.ToInt32(data, 4);
if (typeId == (int)EnmCmdID.CS_LOGIN_REQ)
{
byte[] msg = new byte[count-4];
Array.Copy(data, 8, msg, 0, count-4);
CSLoginReq clientReq = PackCodec.Deserialize<CSLoginReq>(msg);
string user_name = clientReq.LoginInfo.UserName;
string pass_word = clientReq.LoginInfo.Password;
Console.WriteLine("数据内容:UserName={0},Password={1}", user_name, pass_word);
Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
startIndex -= count + 4;
}
}
}
}
}
}
ProtoBuf的解码部分 同上面,并且生成的.cs文件也需要扔进来,还需要引入protobuf-net.dll
using System.Collections;
using System.IO;
using System;
using ProtoBuf;
/// <summary>
/// 网络协议数据打包和解包类
/// </summary>
public class PackCodec
{
/// <summary>
/// 序列化
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="msg"></param>
/// <returns></returns> [[
static public byte[] Serialize<T>(T msg)
{
byte[] result = null;
if (msg != null)
{
using (var stream = new MemoryStream())
{
Serializer.Serialize<T>(stream, msg);
result = stream.ToArray();
}
}
return result;
}
/// <summary>
/// 反序列化
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="message"></param>
/// <returns></returns>
static public T Deserialize<T>(byte[] message)
{
T result = default(T);
if (message != null)
{
using (var stream = new MemoryStream(message))
{
result = Serializer.Deserialize<T>(stream);
}
}
return result;
}
}