六丶 Protobuf联网传输

`````````````````````````````````protobuf`````````````````````````````

package cs;

message CSLoginInfo
{
	required string UserName = 1;//账号
	required string Password = 2;//密码
}

//发送登录请求
message CSLoginReq
{
	required CSLoginInfo LoginInfo = 1; 
}
//登录请求回包数据
message CSLoginRes
{
	required uint32 result_code = 1; 
}
package cs;  
  
enum EnmCmdID  
{  
    CS_LOGIN_REQ = 10001;//登录请求协议号  
    CS_LOGIN_RES = 10002;//登录请求回包协议号  
}  

文件格式.proto

然后用protogen.exe 使用提示命令进行编译。会得到两个.cs文件。 注意看里面可以发现usingnamespace  cs

`````````````````````````````````````````更改Client与Server的消息传输``````````````````````````````

Client:(U3D)

    挂载摄像机上:

        

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using cs;
using TcpClinet;
public class testProto : MonoBehaviour {
    
	// Use this for initialization
	void Start () {
        MyClient.Connect("192.168.200.1",88);

        CSLoginInfo mLoginInfo = new CSLoginInfo();
        mLoginInfo.UserName = "ycb";
        mLoginInfo.Password = "1234565";
        CSLoginReq mReq = new CSLoginReq();
        mReq.LoginInfo = mLoginInfo;

        MyClient.Send((int)EnmCmdID.CS_LOGIN_REQ, mReq);

    }

}


Client主体逻辑部分

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using UnityEngine;
using ProtoBuf;
using cs;

namespace TcpClinet
{   
    class MyClient
    {
        static byte[] data = new byte[1024];
        public static Socket socketClient;
        static Message msg = new Message();

        public static void Connect(string ip,int port)
        {

            socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            socketClient.Connect(new IPEndPoint(IPAddress.Parse(ip), port));

            socketClient.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, socketClient);
        }   
            
        static void ReceiveCallBack(IAsyncResult ar)
        {   
            //            ar.AsyncState 可以获得之前传递的object
            Socket socketClient = null;
            try
            {
                socketClient = ar.AsyncState as Socket;
                int count = socketClient.EndReceive(ar);
                if (count == 0)
                {
                    //即便是空数据也不会是0,客户端不会发送空数据,  只有在结束时才有0的可能性
                    socketClient.Close();
                    return;
                }
                msg.AddCount(count);
                msg.ReadProtoMessage();
                socketClient.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, socketClient);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                if (socketClient != null)
                {
                    socketClient.Close();
                }
            }
        }
        //protobuf
        public static void Send(int typeId,IExtensible msgStr)
        {
            byte[] typeBytes = BitConverter.GetBytes(typeId);
            byte[] dataBytes = PackCodec.Serialize(msgStr);
            int msgLen = typeBytes.Length + dataBytes.Length;
            byte[] lengthBytes = BitConverter.GetBytes(msgLen);
            byte[] newBytes = lengthBytes.Concat(typeBytes).ToArray().Concat(dataBytes).ToArray();
            socketClient.Send(newBytes);
            //总长度(int32) + typeid(int32) + 报文    
        }
        //非protobuf
        public static void Send(string msgStr)
        { 
            int count = socketClient.Receive(msg.Data);
            byte[] dataBytes = Encoding.UTF8.GetBytes(msgStr);
            int msgLen = msgStr.Length;
            byte[] lengthBytes = BitConverter.GetBytes(msgLen);
            byte[] newBytes = lengthBytes.Concat(dataBytes).ToArray();
            socketClient.Send(newBytes);
         
        }

        public static void Close()
        {
            socketClient.Close();
        }   
    }
}


Message报文部分:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using UnityEngine;
using ProtoBuf;
using cs;

namespace TcpClinet
{
    class Message
    {
        private byte[] data = new byte[1024];
        private int startIndex = 0;

        public byte[] Data
        {
            get { return data; }
        }
        public int StartIndex
        {
            get { return startIndex; }
        }
        public int RemainSize
        {
            get { return data.Length - startIndex; }
        }
        public void AddCount(int count)
        {
            startIndex += count;
        }   
        /// <summary>
        /// 解析数据
        /// </summary>
        public void ReadMessage()
        {
            while (true)
            {
                if (startIndex <= 4)
                {
                    return;
                }
                int count = BitConverter.ToInt32(data, 0);
                if ((startIndex - 4) >= count)
                {   
                    string s = System.Text.Encoding.UTF8.GetString(data, 4, count); 
                    Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);   
                    startIndex -= count + 4;
                    //Debug.Log(count+" "+s); 
                }
                else break;
            }
        }
        public void ReadProtoMessage()
        {
            while (true)
            {
                if (startIndex <= 4)
                    return;
                int count = BitConverter.ToInt32(data, 0);
                if ((startIndex - 4) >= count)
                {
                    int typeId = BitConverter.ToInt32(data, 4);
                    if (typeId == (int)EnmCmdID.CS_LOGIN_RES)
                    {
                        byte[] msg = new byte[count - 4];
                        Array.Copy(data, 8, msg, 0, count - 4);
                        CSLoginRes ServerRes = PackCodec.Deserialize<CSLoginRes>(msg);
                        UInt32 res = ServerRes.result_code;
                        Debug.Log("数据内容:res =" + res);
                        Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
                        startIndex -= count + 4;
                    }
                }
            }
        }
    }
}

解码部分:

using UnityEngine;
using System.Collections;
using System.IO;
using System;
using ProtoBuf;

/// <summary>
/// 网络协议数据打包和解包类
/// </summary>
public class PackCodec
{
    /// <summary>
    /// 序列化
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="msg"></param>
    /// <returns></returns> [[
    static public byte[] Serialize<T>(T msg)
    {
        byte[] result = null;
        if (msg != null)
        {
            using (var stream = new MemoryStream())
            {
                Serializer.Serialize<T>(stream, msg);
                result = stream.ToArray();
            }
        }
        return result;
    }

    /// <summary>
    /// 反序列化
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="message"></param>
    /// <returns></returns>
    static public T Deserialize<T>(byte[] message)
    {
        T result = default(T);
        if (message != null)
        {
            using (var stream = new MemoryStream(message))
            {
                result = Serializer.Deserialize<T>(stream);
            }
        }
        return result;  
    }
}


服务器:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using ProtoBuf;
using cs;

namespace TcpServer
{
    class Program
    {
        static Socket socketServer;
        static byte[] dataBuffer = new byte[1024];
        static void Main(string[] args)
        {
            StartServerAsync();
            Console.ReadKey();
        }
        static void StartServerAsync()
        {   
            socketServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress iPAddress = IPAddress.Parse("192.168.200.1");
            IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, 88);
            socketServer.Bind(iPEndPoint);

            socketServer.Listen(10);
            //Socket clientSocket = socketServer.Accept(); 下面支持多个客户端,改为异步, 之前c++服务器用的epoll这里似乎不需要关注
            socketServer.BeginAccept(AcceptCallBack, socketServer);
        }
        static Message msg = new Message();

        static void AcceptCallBack(IAsyncResult ar)
        {
            Socket socketServer = ar.AsyncState as Socket;
            Socket socketClient = socketServer.EndAccept(ar);

            CSLoginRes res = new CSLoginRes();
            res.result_code = 0;
            Send(socketClient, (int)EnmCmdID.CS_LOGIN_RES, res);

            socketClient.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, socketClient);
            socketServer.BeginAccept(AcceptCallBack, socketServer);
        }
        static void SendMessage(Socket socketClient,string msgStr)
        {

            byte[] dataBytes = Encoding.UTF8.GetBytes(msgStr);
            int msgLen = msgStr.Length;
            byte[] lengthBytes = BitConverter.GetBytes(msgLen);
            byte[] newBytes = lengthBytes.Concat(dataBytes).ToArray();
            socketClient.Send(newBytes);
        }
        //protobuf
        public static void Send(Socket socketClient,int typeId, IExtensible msgStr)
        {
            byte[] typeBytes = BitConverter.GetBytes(typeId);
            byte[] dataBytes = PackCodec.Serialize(msgStr);
            int msgLen = typeBytes.Length + dataBytes.Length;
            byte[] lengthBytes = BitConverter.GetBytes(msgLen);
            byte[] newBytes = lengthBytes.Concat(typeBytes).ToArray().Concat(dataBytes).ToArray();
            socketClient.Send(newBytes);
            //总长度(int32) + typeid(int32) + 报文    
        }
        static void ReceiveCallBack(IAsyncResult ar)
        {
            //            ar.AsyncState 可以获得之前传递的object
            Socket socketClient = null;
            try
            {
                socketClient = ar.AsyncState as Socket;
                int count = socketClient.EndReceive(ar);
                if (count == 0)
                {
                    //即便是空数据也不会是0,客户端不会发送空数据,  只有在结束时才有0的可能性
                    socketClient.Close();
                    return;
                }
                msg.AddCount(count);
                msg.ReadProtoMessage();
                socketClient.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, socketClient);
            }

            catch (Exception e)
            {
                Console.WriteLine(e);
                if (socketClient != null)
                {
                    socketClient.Close();
                }
            }
        }
    }
}


Message:与上面不同

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using cs;

namespace TcpServer
{
    class Message
    {
        private byte[] data = new byte[1024];
        private int startIndex = 0;

        public byte[] Data
        {
            get { return data; }
        }
        public int StartIndex
        {
            get { return startIndex; }
        }
        public int RemainSize
        {
            get { return data.Length - startIndex; }
        }
        public void AddCount(int count)
        {   
            startIndex += count;
        }   
        /// <summary>
        /// 解析数据
        /// </summary>
        public void ReadMessage()
        {
            while (true)
            {
                if (startIndex <= 4)
                {
                    return;
                }
                int count = BitConverter.ToInt32(data, 0);
                if ((startIndex - 4) >= count)
                {   
                    string s = System.Text.Encoding.UTF8.GetString(data, 4, count);
                    Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
                    startIndex -= count + 4;
                    Console.WriteLine(count  );
                }
                else break;
            }
        }  
        public void ReadProtoMessage()
        {
            while (true)
            {
                if (startIndex <= 4)
                    return;
                int count = BitConverter.ToInt32(data, 0);
                if((startIndex-4)>=count )
                {   
                    int typeId = BitConverter.ToInt32(data, 4);
                    if (typeId == (int)EnmCmdID.CS_LOGIN_REQ)
                    {   
                        byte[] msg = new byte[count-4];
                        Array.Copy(data, 8, msg, 0, count-4);
                        CSLoginReq clientReq = PackCodec.Deserialize<CSLoginReq>(msg);
                        string user_name = clientReq.LoginInfo.UserName;
                        string pass_word = clientReq.LoginInfo.Password;
                        Console.WriteLine("数据内容:UserName={0},Password={1}", user_name, pass_word);
                        Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
                        startIndex -= count + 4;
                    }
                }
            }
        }
    }
}

ProtoBuf的解码部分 同上面,并且生成的.cs文件也需要扔进来,还需要引入protobuf-net.dll

using System.Collections;
using System.IO;
using System;
using ProtoBuf;

/// <summary>
/// 网络协议数据打包和解包类
/// </summary>
public class PackCodec
{
    /// <summary>
    /// 序列化
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="msg"></param>
    /// <returns></returns> [[
    static public byte[] Serialize<T>(T msg)
    {
        byte[] result = null;
        if (msg != null)
        {
            using (var stream = new MemoryStream())
            {
                Serializer.Serialize<T>(stream, msg);
                result = stream.ToArray();
            }
        }
        return result;
    }

    /// <summary>
    /// 反序列化
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="message"></param>
    /// <returns></returns>
    static public T Deserialize<T>(byte[] message)
    {
        T result = default(T);
        if (message != null)
        {
            using (var stream = new MemoryStream(message))
            {
                result = Serializer.Deserialize<T>(stream);
            }
        }
        return result;  
    }
}


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