8.前面篇章的代码

这里贴出前面篇章的所有代码:

Server端

Program.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;

namespace TCPServer
{
    class Program
    {
        static void Main(string[] args)
        {
            StartServerASync();
            Console.ReadKey();
        }

        static void StartServerASync()
        {
            string ipStr = "127.0.0.1";
            int port = 888;

            Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress iPAddress = IPAddress.Parse(ipStr);
            IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, port);
            serverSocket.Bind(iPEndPoint);
            serverSocket.Listen(0);     // 0-表示处理连接数不受限制

            //Socket clientSocket = serverSocket.Accept();      // 接受一个客户端连接
            serverSocket.BeginAccept(AcceptCallBackAsync, serverSocket);
        }

        static Message msg = new Message();
        static void AcceptCallBackAsync(IAsyncResult ar)
        {
            Socket serverSocket = ar.AsyncState as Socket;
            Socket clientSocket = serverSocket.EndAccept(ar);

            /// 向客户端发送一条消息
            string msgStr = "你好,Client!";
            byte[] data = Encoding.UTF8.GetBytes(msgStr);
            clientSocket.Send(data);

            clientSocket.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, clientSocket);

            // 继续处理下一个客户端连接
            serverSocket.BeginAccept(AcceptCallBackAsync, serverSocket);
        }

        //static int buffSize = 1024;
        //static byte[] dataBuffer = new byte[buffSize];
        static void ReceiveCallBack(IAsyncResult ar)
        {
            Socket clientSocket = null;
            try
            {
                clientSocket = ar.AsyncState as Socket;
                int count = clientSocket.EndReceive(ar);
                if (count == 0)
                {
                    clientSocket.Close();
                    Console.WriteLine("客户端主动关闭连接");
                    return;
                }

                Console.WriteLine("客户端消息长度:"+count);
                msg.AddCount(count);
                msg.ReadMessage();

                //string msgStr = Encoding.UTF8.GetString(dataBuffer, 0, count);
                //Console.WriteLine("从客户端接收到数据:" + count + ":" + msgStr);

                // 继续接受消息
                clientSocket.BeginReceive(msg.Data, msg.StartIndex, msg.RemainSize, SocketFlags.None, ReceiveCallBack, clientSocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                if (clientSocket != null)
                {
                    clientSocket.Close();
                }
            }
        }        
    }
}

//static void StartServerSync()
//{
//    string ipStr = "127.0.0.1";
//    int port = 888;

//    Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
//    IPAddress iPAddress = IPAddress.Parse(ipStr);
//    IPEndPoint iPEndPoint = new IPEndPoint(iPAddress, port);
//    serverSocket.Bind(iPEndPoint);
//    serverSocket.Listen(0);     // 0-表示处理连接数不受限制
//    Socket clientSocket = serverSocket.Accept();      // 接受一个客户端连接

//    /// 向客户端发送一条消息
//    string msg = "你好,Client!";
//    byte[] data = Encoding.UTF8.GetBytes(msg);
//    clientSocket.Send(data);

//    // 接受客户端的一条消息
//    byte[] dataBuffer = new byte[1024];
//    int count = clientSocket.Receive(dataBuffer);
//    string msgReceive = Encoding.UTF8.GetString(dataBuffer, 0, count);
//    Console.WriteLine("{0} -- {1}", count, msgReceive);

//    Console.ReadKey();
//    clientSocket.Close();   // 关闭与客户端的连接
//    serverSocket.Close();
//}

Message.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TCPServer
{
    class Message
    {
        private byte[] data = new byte[1024];
        private int startIndex = 0;

        public void AddCount(int count)
        {
            startIndex += count;
        }
        public byte[] Data
        {
            get { return data; }
        }
        public int StartIndex
        {
            get { return startIndex; }
        }
        public int RemainSize
        {
            get { return (data.Length - startIndex); }
        }

        /// <summary>
        /// 解析数据/读取数据
        /// </summary>
        public void ReadMessage()
        {
            while (true)
            {
                if (startIndex <= 4) return;
                int count = BitConverter.ToInt32(data, 0);
                if ((startIndex - 4) >= count)
                {
                    string s = Encoding.UTF8.GetString(data, 4, count);
                    Console.WriteLine("解析出来一条数据:" + s);
                    Array.Copy(data, count + 4, data, 0, startIndex - 4 - count);
                    startIndex -= (count + 4);
                }
                else
                {
                    break;
                }
            }            
        }
    }
}

Client端

Program.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

namespace TCPClient
{
    class Program
    {
        static void Main(string[] args)
        {
            string serverIPStr = "127.0.0.1";
            int port = 888;

            Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            clientSocket.Connect(new IPEndPoint(IPAddress.Parse(serverIPStr), port));

            // 接收服务器消息
            byte[] data = new byte[1024];
            int count = clientSocket.Receive(data);
            string msg = Encoding.UTF8.GetString(data, 0, count);
            Console.WriteLine(msg);

            for (int i = 0; i < 100; i++)
            {
                clientSocket.Send(Message.GetBytes(i.ToString()));
            }

            //while (true)
            //{
            //    //string sendMsg = Console.ReadLine();
            //    //if(sendMsg=="Close Client")
            //    //{
            //    //    clientSocket.Close();
            //    //    return;
            //    //}
            //}

            Console.ReadKey();
            clientSocket.Close();
        }
    }
}

Message.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TCPClient
{
    class Message
    {
        // 消息长度+消息体
        public static byte[] GetBytes(string data)
        {
            Console.WriteLine(data);
            byte[] dataBytes = Encoding.UTF8.GetBytes(data);
            int dataLength = dataBytes.Length;
            Console.WriteLine(dataLength);
            byte[] lengthBytes = BitConverter.GetBytes(dataLength);
            byte[] newBytes = lengthBytes.Concat(dataBytes).ToArray();
            Console.WriteLine(newBytes.Length);
            return newBytes;
        }
    }
}

 

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

Kerven_HKW

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值