Unity获取手机电量、时间、信号:
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
public class GetSystemInfo : MonoBehaviour
{
private Image batteryLevelImg, charging;
private Text batteryTxt, timeTxt, networkInfoTxt, delayTxt;
void Awake()
{
batteryLevelImg = GameObject.Find("Battery/BatteryLevel").GetComponent<Image>();
charging = GameObject.Find("Battery/Charging").GetComponent<Image>();
batteryTxt = GameObject.Find("Battery/BatteryTxt").GetComponent<Text>();
timeTxt = GameObject.Find("TimeTxt").GetComponent<Text>();
networkInfoTxt = GameObject.Find("NetworkInfoTxt").GetComponent<Text>();
delayTxt = GameObject.Find("DelayTxt").GetComponent<Text>();
}
void Start()
{
StartCoroutine("UpdateSystemInfo");
}
private IEnumerator UpdateSystemInfo()
{
Ping ping = new Ping("www.baidu.com");
while (true)
{
if (delayTxt!=null&&ping.isDone)
{
delayTxt.text = ping.time + "ms";
ping.DestroyPing();
ping = new Ping("www.baidu.com");
}
GetBattery();
GetTime();
GetNetworkInfo();
yield return new WaitForSeconds(1.0f);
}
}
private void GetNetworkInfo()
{
// 非手持设备,默认连接wifi的
switch (Application.internetReachability)
{
case NetworkReachability.NotReachable:
networkInfoTxt.text = "网络已断开,请重连!!!";
break;
case NetworkReachability.ReachableViaCarrierDataNetwork:
networkInfoTxt.text = "当前使用的是移动网络,请问是否更新!!!";
break;
case NetworkReachability.ReachableViaLocalAreaNetwork:
networkInfoTxt.text = "当前使用的是wifi网络,请问是否更新!!!";
break;
default:
break;
}
}
private void GetTime()
{
timeTxt.text = DateTime.Now.ToString("T");
}
private void GetBattery()
{
var level = SystemInfo.batteryLevel == -1 ? 1 : SystemInfo.batteryLevel;
batteryLevelImg.fillAmount = level;
batteryTxt.text = (level * 100).ToString() + "%";
var isCharging = SystemInfo.batteryStatus == BatteryStatus.Charging;
charging.gameObject.SetActive(isCharging);
}
}
Unity显示网络延迟ping
using UnityEngine;
using UnityEngine.UI;
public class PingMgr : MonoBehaviour
{
public Text pingText;
string IP = "220.181.111.86";
private Ping _ping;
void Start()
{
SendPing();
}
private void Update()
{
if (_ping != null && _ping.isDone)
{
pingText.text = _ping.time.ToString() + "ms";
_ping.DestroyPing();
_ping = null;
Invoke("SendPing", 1.0f);
}
}
private void SendPing()
{
_ping = new Ping(IP);
}
}