renderer = new THREE.WebGLRenderer({
antialias: true,
logarithmicDepthBuffer: true,
alpha: true
});
renderer.outputEncoding = THREE.sRGBEncoding;// 编码模式
// renderer.toneMapping = THREE.ACESFilmicToneMapping;// 色调映射
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
THREE.js模型效果优化必备代码
最新推荐文章于 2024-05-18 00:19:28 发布