using UnityEngine;
using System.Collections;
public class sum1 : MonoBehaviour {
void OnMouseDown(){
GUIText txt= GameObject.Find("wenzi").GetComponent<GUIText>() as GUIText;
float m =sum (88.5f,56.9f);
txt.text="累加结果是:"+m;
}
float sum(float a,float b){
float s;
s=a+b;
return s;
}
}
using System.Collections;
public class sum1 : MonoBehaviour {
void OnMouseDown(){
GUIText txt= GameObject.Find("wenzi").GetComponent<GUIText>() as GUIText;
float m =sum (88.5f,56.9f);
txt.text="累加结果是:"+m;
}
float sum(float a,float b){
float s;
s=a+b;
return s;
}
}