function Start () {
}
var speed :int = 5;
var newobject:Transform;
var sdshu:int = 0;
var xmshu:int = 0;
function Update () {
var x :float=Input.GetAxis("Horizontal") *Time.deltaTime*speed;
var z :float=Input.GetAxis("Vertical") *Time.deltaTime*speed;
//移动功能
transform.Translate(x,0,z);
//print("sheji;"+x);
//开火功能
if (Input.GetButtonDown("Fire1")){
var n:Transform = Instantiate(newobject,transform.position,transform.rotation);
var fwd: Vector3 = transform.TransformDirection(Vector3.forward);
n.rigidbody.AddForce(fwd*2800);
sdshu++;
gameObject.Find("wenzi").GetComponent(GUIText).text="射弹数:"+sdshu+" 消灭数:"+xmshu;
}
//旋转功能
if(Input.GetKey(KeyCode.Q)){
transform.Rotate(0,-25*Time.deltaTime,0,Space.Self);
}
if(Input.GetKey(KeyCode.E)){
transform.Rotate(0,25*Time.deltaTime,0,Space.Self);
}
if(Input.GetKey(KeyCode.Z)){
transform.Rotate(-25*Time.deltaTime,0,0,Space.Self);
}
if(Input.GetKey(KeyCode.X)){
transform.Rotate(25*Time.deltaTime,0,0,Space.Self);
}
//升高降低镜头
if(Input.GetKey(KeyCode.H)){
transform.Translate(0,5*Time.deltaTime,0);
}
if(Input.GetKey(KeyCode.N)){
transform.Translate(0,-5*Time.deltaTime,0);
}
}
}
var speed :int = 5;
var newobject:Transform;
var sdshu:int = 0;
var xmshu:int = 0;
function Update () {
var x :float=Input.GetAxis("Horizontal") *Time.deltaTime*speed;
var z :float=Input.GetAxis("Vertical") *Time.deltaTime*speed;
//移动功能
transform.Translate(x,0,z);
//print("sheji;"+x);
//开火功能
if (Input.GetButtonDown("Fire1")){
var n:Transform = Instantiate(newobject,transform.position,transform.rotation);
var fwd: Vector3 = transform.TransformDirection(Vector3.forward);
n.rigidbody.AddForce(fwd*2800);
sdshu++;
gameObject.Find("wenzi").GetComponent(GUIText).text="射弹数:"+sdshu+" 消灭数:"+xmshu;
}
//旋转功能
if(Input.GetKey(KeyCode.Q)){
transform.Rotate(0,-25*Time.deltaTime,0,Space.Self);
}
if(Input.GetKey(KeyCode.E)){
transform.Rotate(0,25*Time.deltaTime,0,Space.Self);
}
if(Input.GetKey(KeyCode.Z)){
transform.Rotate(-25*Time.deltaTime,0,0,Space.Self);
}
if(Input.GetKey(KeyCode.X)){
transform.Rotate(25*Time.deltaTime,0,0,Space.Self);
}
//升高降低镜头
if(Input.GetKey(KeyCode.H)){
transform.Translate(0,5*Time.deltaTime,0);
}
if(Input.GetKey(KeyCode.N)){
transform.Translate(0,-5*Time.deltaTime,0);
}
}