using UnityEngine;
using System.Collections;
public class cc : MonoBehaviour {
public float movespeed=3.0f;
float blastmovespeed;
void Update () {
blastmovespeed =movespeed *2.0f;
Vector3 sudu =new Vector3 (0,blastmovespeed ,0);
rigidbody .velocity =sudu ;
}
}
using System.Collections;
public class cc : MonoBehaviour {
public float movespeed=3.0f;
float blastmovespeed;
void Update () {
blastmovespeed =movespeed *2.0f;
Vector3 sudu =new Vector3 (0,blastmovespeed ,0);
rigidbody .velocity =sudu ;
}
}