前言
osgearth_horizon示例,在地球上绘制了一大一小两个白色半球。随着转动地球,右下角会提示:白色球的可见状态,以及当前地图图层加载到第几层级。
执行命令:
osgearth_horizond.exe earth_image\world.earth --activity
执行效果
右下角被logo遮挡了。。。
代码分析
#include <osgViewer/Viewer>
#include <osgEarth/Notify>
#include <osgEarth/GeoTransform>
#include <osgEarth/MapNode>
#include <osgEarthUtil/EarthManipulator>
#include <osgEarthUtil/ExampleResources>
#include <osgEarthAnnotation/AnnotationUtils>
#include <osgEarth/Horizon>
#include <osgEarth/Registry>
#include <osgEarthUtil/ActivityMonitorTool>
#include <osg/Shape>
#include <osg/ShapeDrawable>
#include <osg/NodeCallback>
#define LC "[viewer] "
using namespace osgEarth;
using namespace osgEarth::Util;
using namespace osgEarth::Annotation;
int
usage(const char* name)
{
OE_NOTICE
<< "\nUsage: " << name << " file.earth --activity" << std::endl
<< MapNodeHelper().usage() << std::endl;
return 0;
}
// 定义两个球的半径
#define RADIUS 500000.0f
#define RADIUS2 200000.0f
// 计算自定义包围球回调方法
struct MyComputeBoundCallback : public osg::Node::ComputeBoundingSphereCallback
{
double _radius;
MyComputeBoundCallback(float radius) : _radius(radius) { }
osg::BoundingSphere computeBound(const osg::Node&) const
{
// 根据传入的半径重新计算包围球
return osg::BoundingSphere(osg::Vec3f(0,0,0), _radius);
}
};
// 安装第一个球
osg::Node*
installGeometry1(const SpatialReference* srs)
{
osg::Geode* geode = new osg::Geode();
// 添加包围球回调方法
geode->setComputeBoundingSphereCallback( new MyComputeBoundCallback(RADIUS) );
// 绘制包围球
geode->addDrawable( new osg::ShapeDrawable( new osg::Sphere(osg::Vec3f(0,0,0), RADIUS) ) );
// 获取到包围球中心
osg::Vec3f center = geode->getBound().center();
// 创建地球矩阵,将叶子节点加入到此矩阵
GeoTransform* xform = new GeoTransform();
xform->setPosition( GeoPoint(srs, 0.0, 0.0, 0.0, ALTMODE_ABSOLUTE) );
xform->addChild( geode );
return xform;
}
// 安装第二个球
osg::Node*
installGeometry2(const SpatialReference* srs)
{
osg::Geode* geode = new osg::Geode();
geode->setComputeBoundingSphereCallback( new MyComputeBoundCallback(RADIUS2) );
geode->addDrawable( new osg::ShapeDrawable( new osg::Sphere(osg::Vec3f(0,0,0), RADIUS2) ) );
osg::Vec3f center = geode->getBound().center();
GeoTransform* xform = new GeoTransform();
xform->setPosition( GeoPoint(srs, 180.0, 0.0, 0.0, ALTMODE_ABSOLUTE) );
xform->addChild( geode );
return xform;
}
int
main(int argc, char** argv)
{
osg::ArgumentParser arguments(&argc,argv);
// help?
if ( arguments.read("--help") )
return usage(argv[0]);
// 执行命令时,必须输入 --activity 参数,否则地平线判断无法用
if (arguments.find("--activity") < 0)
return usage(argv[0]);
// create a viewer:
osgViewer::Viewer viewer(arguments);
// Tell the database pager to not modify the unref settings
viewer.getDatabasePager()->setUnrefImageDataAfterApplyPolicy( false, false );
// install our default manipulator (do this before calling load)
viewer.setCameraManipulator( new EarthManipulator(arguments) );
// load an earth file, and support all or our example command-line options
// and earth file <external> tags
osg::Node* node = MapNodeHelper().load( arguments, &viewer );
if ( node )
{
osg::Group* root = new osg::Group();
viewer.setSceneData( root );
root->addChild( node );
MapNode* mapNode = MapNode::get(node);
const SpatialReference* srs = mapNode->getMapSRS();
// 添加两个球
osg::Node* item1 = installGeometry1(srs);
mapNode->addChild( item1 );
osg::Node* item2 = installGeometry2(srs);
mapNode->addChild( item2 );
// Culls the second item based on its horizon visibility
// 为第二个item设置地平线可见回调
HorizonCullCallback* callback = new HorizonCullCallback();
//item2->addCullCallback( callback ); // 源码中,此处为item2设置地平线回调
item1->addCullCallback(callback); // 根据while内的判断,改为item1
// This horizon object we are just using to print out the results;
// it's not actually part of the culling cullback!
// 此地平线对象,用于打印结果,并不作为回调方法的一部分
osg::ref_ptr<Horizon> horizon = new Horizon(srs);
while (!viewer.done())
{
viewer.frame();
// 获取相机视点信息
osg::Vec3d eye, center, up;
viewer.getCamera()->getViewMatrixAsLookAt(eye, center, up);
horizon->setEye( eye );// 视点设置给地平线对象
if ( horizon->isVisible( item1->getBound() ) )
{
Registry::instance()->endActivity( "large sphere" );
Registry::instance()->startActivity( "large sphere", "VISIBLE" );
}
else
{
Registry::instance()->endActivity( "large sphere" );
Registry::instance()->startActivity( "large sphere", "occluded" );
}
}
}
else
{
return usage(argv[0]);
}
}