#前言
起初是用的python跑了光流法和差分法的代码,后来换用c++。
vs code配置c/c++环境比较麻烦,就换用了vs studio。
在vs studio中配置opencv环境:
VS配置永久OpenCV(小萌轻松操作):超细致_矮矮的小胖子的博客-CSDN博客_vs配置opencv
#LK金字塔算法的C语言代码
参考链接:opencv3/C++光流点追踪_阿卡蒂奥的博客-CSDN博客
但是这个原代码我跑着有点问题,修改了一部分,如下:
#include<opencv2/opencv.hpp>
using namespace cv;
//光流跟踪
Mat frame, gray, pr_frame, pr_gray;
std::vector<Point2f> inPoints;
std::vector<Point2f> fpts[2];
void trackFeature();
int main()
{
VideoCapture capture;
capture.open(0);
if (!capture.isOpened())
{
printf("can not open the camear......\n");
return -1;
}
namedWindow("input", WINDOW_AUTOSIZE);
namedWindow("output", WINDOW_AUTOSIZE);
while (capture.read(frame))
{
cvtColor(frame, gray, COLOR_BGR2GRAY);
if (fpts[0].size() < 40)
{
imshow("input", frame);
std::vector<Point2f> features;
//角点检测
goodFeaturesToTrack(gray, features, 300, 0.01, 10);
fpts[0].insert(fpts[0].end(), features.begin(), features.end());
inPoints.insert(inPoints.end(), features.begin(), features.end());
}
else
printf("object tracking......\n");
if (pr_gray.empty())
gray.copyTo(pr_gray);
trackFeature();
for (int i = 0; i < fpts[0].size(); i++)
circle(frame, fpts[0][i], 2, Scalar(0, 255, 0), 2, 8, 0);
gray.copyTo(pr_gray);
frame.copyTo(pr_frame);
imshow("output", frame);
waitKey(1);
}
waitKey(0);
capture.release();
return 0;
}
void trackFeature()
{
std::vector<uchar> status;
std::vector<float> errors;
//计算稀疏特征集的光流
calcOpticalFlowPyrLK(pr_gray, gray, fpts[0], fpts[1], status, errors);
int k = 0;
for (int i = 0; i < fpts[1].size(); i++)
{
double dist = abs(fpts[0][i].x - fpts[1][i].x) + abs(fpts[0][i].y - fpts[1][i].y);
if (dist > 2 && status[i])
{
inPoints[k] = inPoints[i];
fpts[1][k++] = fpts[1][i];
}
}
inPoints.resize(k);
fpts[1].resize(k);
//绘制光流轨迹
RNG rng(0);
for (int i = 0; i < fpts[1].size(); i++)
{
Scalar color = Scalar(rng.uniform(0, 255), rng.uniform(0, 255), rng.uniform(0, 255));
line(frame, inPoints[i], fpts[1][i], color, 2);
circle(frame, fpts[1][i], 2, Scalar(0, 255, 255), 2);
}
std::swap(fpts[1], fpts[0]);
}