ue4 隐藏actor SetActorHiddenInGame

本文介绍如何在UE4中通过创建MyActor类,并在MyActor.cpp和.h文件中设置相关代码,结合蓝图操作,实现Actor在运行时的隐藏功能。通过在蓝图上挂载组件并勾选隐藏选项,可以成功隐藏游戏中的物体。
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1 新建class类MyActor

2 MyActor.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"

UCLASS()
class ROTATE_API AMyActor : public AActor
{
	GENERATED_BODY()
	
public:	
	// Sets default values for this actor's properties
	AMyActor();

protected:
	// Called when the game starts or when spawned
	virtual void BeginPlay() override;

public:	
	// Called every frame
	virtual void Tick(float DeltaTime) override;

	UPROPERTY(EditAnywhere, Category = "Disable")
	bool HideInGame;

	UFUNCTION(BlueprintCallable, Category = "Disable")
	void DisableActor(bool toHide);
	
};

MyActor.cpp

// Fill out your copyright notice in the Description page of Project Settings.

#include "MyActor.h"


// Sets default values
AMyActor::AMyActor()
{
 
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