一、在菜单栏添加按钮、在project和Herarity里点击鼠标右键出现按钮 MenuItem
using UnityEditor;
using UnityEngine;
//Editor下文件不会被打包,只能在编辑器下起作用
public class Tools {
//第一种 菜单栏添加按钮
//第三个参数为显示的优先级,优先级越小越在上,每一个菜单栏的priority的优先级默认为1000,如果相邻的优先级大于11,就相当于分类
[MenuItem("Tools/Test1",false,4)]
static void Test1()
{
Debug.Log("添加成功!");
}
//在GameObject菜单栏和Hierarchy视图里点击鼠标右键显示
[MenuItem("GameObject/my tool",false,10)]
static void Test2()
{
Debug.Log("添加成功!");
}
//在菜单栏和project里点击鼠标右键显示AssetButton
[MenuItem("Assets/assetButton")]
static void Test3()
{
Debug.Log("添加成功!");
}
//资源商店下载的存放位置 C:\Users\huang\AppData\Roaming\Unity\Asset Store-5.x\Unity Technologies
}
二、鼠标在组件上点击右键添加按钮 MenuCommand
using UnityEngine;
using UnityEditor;
public class PlayEditor {
//鼠标右键点击组件出现,并进行操作
[MenuItem("CONTEXT/PlayerHealth/InitHeathAndSpeed")] //CONTEXT(大写) 组件名 按钮名
static void InitHeathAndSpeed(MenuCommand cmd) //MenuCommand是当前正在操作的组件
{
Debug.Log(cmd.context.GetType().FullName);
CompleteProject.PlayerHealth health