一.可编程渲染管线
通过动态调整GPU中3D模型渲染过程参数,光照,摄像机位置等实现动态材质加载,例如动态纹章,动态阵营颜色等相关功能。
二.tableau_materials
<1.tableau_materials = materail(OpenBrf) + 光照 + 摄像机 + 静态模型
# 1) Tableau id (string): used for referencing tableaux in other files. The prefix tab_ is automatically added before each tableau-id.
# 2) Tableau flags (int). See header_tableau_materials.py for a list of available flags
# 3) Tableau sample material name (string).
# 4) Tableau width (int).
# 5) Tableau height (int).
# 6) Tableau mesh min x (int): divided by 1000 and used when a mesh is auto-generated using the tableau material
# 7) Tableau mesh min y (int): divided by 1000 and used when a mesh is