//实现PointerClickHandler接口用于监听UGUI鼠标点击操作
public class ToLoadingScene : MonoBehaviour, IPointerClickHandler {[Tooltip("下个场景的名字")]
public string nextSceneName;
public voidOnPointerClick(PointerEventData eventData){
SceneManager.LoadScene(nextSceneName);}}
同步加载场景//实现PointerClickHandler接口用于监听UGUI鼠标点击操作public class ToLoadingScene : MonoBehaviour, IPointerClickHandler { [Tooltip("下个场景的名字")] public string nextSceneName; public void OnPointer...