本文转自https://www.cnblogs.com/MissLi/p/8005342.html
1.基于Camera进行截图
以下为原文代码,但需要等到截图的那一帧结束后才可以,故需要使用协程,并在代码screenShot.ReadPixels(r, 0, 0);之前加yield return waitfortheEndofFrame。此方法好处在于可以将不想要的元素排除在截图之外。
public Texture2D CaptureScreen(Camera came, Rect r)
{
RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);
came.targetTexture = rt;
came.Render();
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(r, 0, 0);
screenShot.Apply();
came.targetTexture = null;
RenderTexture.active = null;
GameObject.Destroy(rt);
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.streamingAssetsPath + "/ScreenShot.png";
System.IO.File.WriteAllBytes(filename, bytes);
return screenShot;
}
2.自定义截图的大小(包括UI)
public Texture2D CaptureScreen(Rect rect)
{
Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(rect, 0, 0);
screenShot.Apply();
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.streamingAssetsPath + "/ScreenShot.png";
System.IO.File.WriteAllBytes(filename, bytes);
return screenShot;
}
3.截取屏幕全屏
public void CapruerScreen()
{
// Application.CaptureScreenshot(Application.persistentDataPath + "ScreenShot.png", 0);//过时的方法
ScreenCapture.CaptureScreenshot( Application.streamingAssetsPath + "/ScreenShot.png", 0);
}