kinect可以通过摄动摄像头不仅可以获取人脸位置旋转信息,也可以获取脸部轮廓的三维坐标
可以参考插件中的场景KinectFaceTrackingDemo1-4,在kinectManager基础上需要脚本FacetrackingManager。
1)通过KinectManager kinectManager = KinectManager.Instance;获取到Kinect运行实例
2)通过sensorData = kinectManager.GetSensorData();获取到传感器信息
3)同SensorData类的sensorInterface获取相关信息,如下为部分方法,可以获得人脸的Rect以及头部位置等等
bool IsFaceTrackingAvailable(ref bool bNeedRestart);
// initializes libraries and resources needed by the face tracking subsystem
bool InitFaceTracking(bool bUseFaceModel, bool bDrawFaceRect);
// releases the resources and libraries used by the face tracking subsystem
void FinishFaceTracking();
// this method gets invoked periodically to update the face tracking state
// returns true if update is successful, false otherwise
bool UpdateFaceTracking();
// returns true if face tracking is initialized, false otherwise
bool IsFaceTrackingActive();
// returns true if face rectangle(s) must be drawn in color map, false otherwise
bool IsDrawFaceRect();
// returns true if the face of the specified user is being tracked at the moment, false otherwise
bool IsFaceTracked(long userId);
// gets the face rectangle in color coordinates. returns true on success, false otherwise
bool GetFaceRect(long userId, ref Rect faceRect);
// visualizes face tracker debug information
void VisualizeFaceTrackerOnColorTex(Texture2D texColor);
// gets the head position of the specified user. returns true on success, false otherwise
bool GetHeadPosition(long userId, ref Vector3 headPos);
// gets the head rotation of the specified user. returns true on success, false otherwise
bool GetHeadRotation(long userId, ref Quaternion headRot);