任意位置、任意类型文件()
//path为与根文件夹的相对路径(或绝对路径)(Editor环境)
string path = "Assets/clonecode.cn/UITable/Resources/back_normal.png";
Texture texture1 =(Texture)AssetDatabase.LoadAssetAtPath(path, typeof(Texture));
Resources文件夹(包括Prefab文件)
//path为与Resources文件夹的相对路径
string path = "images\Left\unchecked";
Object uncheck = Resources.Load(path, typeof(Sprite));
GameObject gameobject1 = Instantiate(uncheck) as GameObject;