VTK画多条线

 

#include <vtkActor.h>
#include <vtkFloatArray.h>
#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <vtkPolyLine.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkInteractorStyleTrackballCamera.h>

#include <QList>
#include <QVector3D>

#include <vtkAutoInit.h> 
VTK_MODULE_INIT(vtkRenderingOpenGL2);
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingVolumeOpenGL2);
VTK_MODULE_INIT(vtkRenderingFreeType);

int main()
{
	// 四条线的数据
	QList<QList<QVector3D>> pointData = {
		{ {0,0,1}, {0,0,2}, {0,0,3}, {0,0,4} },	// Line1
		{ {1,1,1}, {2,2,2}, {3,3,3} },			// Line2
		{ {3,1,2}, {4,0,1} },					// Line3
		{ {0,1,2}, {1,4,1} }					// Line4
	};

	vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New();			// 所有的点数据
	vtkSmartPointer<vtkCellArray> cells = vtkSmartPointer<vtkCellArray>::New();		// 点的拓扑数据
	
	for (int i = 0; i < pointData.size(); ++i)
	{
		vtkSmartPointer<vtkPolyLine> line = vtkSmartPointer<vtkPolyLine>::New();
		line->GetPointIds()->SetNumberOfIds(pointData[i].size());
		for (int j = 0; j < pointData[i].size(); ++j)
		{
			vtkIdType pid[1];
			pid[0] = points->InsertNextPoint(pointData[i][j].x(), pointData[i][j].y(), pointData[i][j].z());
			line->GetPointIds()->SetId(j, pid[0]);
		}
		cells->InsertNextCell(line);
	}

	vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New();
	polyData->SetPoints(points);
	polyData->SetLines(cells);

	vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
	mapper->SetInputData(polyData);
	vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
	actor->SetMapper(mapper);
	vtkSmartPointer<vtkRenderer> render = vtkSmartPointer<vtkRenderer>::New();
	render->AddActor(actor);
	vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
	renWin->AddRenderer(render);
	vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
	iren->SetRenderWindow(renWin);
	vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
	iren->SetInteractorStyle(style);

	renWin->Render();
	iren->Start();
	style->Delete();

	return 0;
}

 

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