using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using UnityEngine.UI;
public class Downdload : MonoBehaviour
{
// public AudioSource audioSource;
string urlPath;//资源网络路径
string file_SaveUrl;//资源保存路径
public static Downdload instance;
private bool down;
private float t;
private float time;
private Button btnObj;
public Image rawImage;
private void Awake()
{
instance = this;
}
private void Start()
{
btnObj = transform.Find("Button_down").GetComponent<Button>();
//添加点击侦听
btnObj.onClick.AddListener(play);
//time = 3;
//t = 0;
}
public void play()
{
foreach (var item in Tool.aa)
{
Debug.Log("列表里" + Tool.aa.Count);
if (string.IsNullOrEmpty(item.DialogPath))
{
Debug.Log("路径输入错误");
return; // "file:///"+@"E:\Zzy\ditietu.jpg";//
}
urlPath = item.DialogPath; //网络下载一定要记住 要的图片下载地址
//file_SaveUrl = @"E:\Zzy\"+ GetMd5.GetMD5HashFromFile(urlPath) +"."+NewTest.FileType; //保存的本地路径 记得加上文件后缀名
file_SaveUrl = @"E:\Zzy\" + item.FileMd5 + "." + item.FileType;
Debug.Log("urlPath****************" + urlPath);
Debug.Log(item.FileMd5);
FileInfo file = new FileInfo(file_SaveUrl); //每次都重新计算
byte[] bytes = new byte[1024]; //
if (File.Exists(file_SaveUrl))//判断一下本地是否有 如果有就不需下载
{
Debug.Log("存在");
}
else
{
StartCoroutine(DownFile(urlPath,file, bytes));
}
}
}
IEnumerator DownFile(string url,FileInfo file, byte[] bytes)
{
WWW www = new WWW(url);
yield return www;
if (www.error != null)
{
Debug.Log(www.error);
yield break;
}
if (www.isDone)
{
Debug.Log("下载完成");
Debug.Log("文件大小" + www.bytes.Length);
bytes = www.bytes;
CreatFile(bytes,file);
// string str = @"file://" + file_SaveUrl;
//StartCoroutine(LoadAudio(str));
//Sprite temp = Sprite.Create(www.texture, new Rect(0, 0, www.texture.width, www.texture.height), new Vector2(0, 0)); //设置图片
//rawImage.sprite = temp;
// pp.GetComponent<MeshRenderer>().material.mainTexture = www.texture;
}
}
/// <summary>
/// 文件流创建文件
/// </summary>
/// <param name="bytes"></param>
void CreatFile(byte[] bytes,FileInfo file)
{
Stream stream;
stream = file.Create();
stream.Write(bytes, 0, bytes.Length);
stream.Close();
stream.Dispose();
}
//public IEnumerator LoadAudio(string recordPath)
//{
// WWW www = new WWW(recordPath);
// yield return www;
// AudioClip ac = WWWAudioExtensions.GetAudioClip(www);
// if (www.isDone)
// {
// audioSource.clip = ac;
// audioSource.Play();
// }
//}
}
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
public class GetMd5 : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
/// <summary>
/// 获取md5
/// </summary>
/// <param name="fileName">文件地址</param>
/// <returns></returns>
public static string GetMD5HashFromFile(string fileName)
{
try
{
FileStream file = new FileStream(fileName, FileMode.Open);
System.Security.Cryptography.MD5 md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
byte[] retVal = md5.ComputeHash(file); //计算指定Stream 对象的哈希值
file.Close();
StringBuilder Ac = new StringBuilder();
for (int i = 0; i < retVal.Length; i++)
{
Ac.Append(retVal[i].ToString("x2"));
}
return Ac.ToString();
}
catch (Exception ex)
{
throw new Exception("GetMD5HashFromFile() fail,error:" + ex.Message);
}
}
}
我是用调用 Windows弹框的方法,https://blog.csdn.net/qq_38655924/article/details/80539997
文件的 url,MD5,还有格式 然后使用。这是本地下载。