using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
public class GetMd5 : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
/// <summary>
/// 获取md5
/// </summary>
/// <param name="fileName">文件地址</param>
/// <returns></returns>
public static string GetMD5HashFromFile(string fileName)
{
try
{
FileStream file = new FileStream(fileName, FileMode.Open);
System.Security.Cryptography.MD5 md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
byte[] retVal = md5.ComputeHash(file); //计算指定Stream 对象的哈希值
file.Close();
StringBuilder Ac = new StringBuilder();
for (int i = 0; i < retVal.Length; i++)
{
Ac.Append(retVal[i].ToString("x2"));
}
return Ac.ToString();
}
catch (Exception ex)
{
throw new Exception("GetMD5HashFromFile() fail,error:" + ex.Message);
}
}
}