[MenuItem("AssetBundle/Package (Default)")]
private static void PackageBuddle()
{
// Debug.Log("Packaging AssetBundle...");
string packagePath = UnityEditor.EditorUtility.OpenFolderPanel("Select Package Path", "F:/", "");
Debug.Log(packagePath);
}
学习AssetBundle学习到的之前写过一个调用window 的dll调用文件选择框 https://blog.csdn.net/qq_38655924/article/details/83658867