Xlua 学习笔记(一) ByString 和 ByFile 两种方式运行Lua

ByString:

新建一个 Xlua_Start.cs 脚本,挂载到场景中

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XLua;

public class Xlua_Start : MonoBehaviour {
    // 全局唯一的 LuaEnv 虚拟机; internal=>在同一程序集中才是可访问的
    internal static LuaEnv luaEnv = new LuaEnv(); 

    void Start() {
        // DoString 运行 Lua 代码
        luaEnv.DoString("CS.UnityEngine.Debug.Log('Hello World!')");
    }
    void Update()
    {
        if (luaEnv != null) luaEnv.Tick();
    }

    private void OnDestroy()
    {
        luaEnv.Dispose(); // 销毁该虚拟机

    }
}


运行结果:

 

ByFile:

新建一个 ByFile.cs 脚本,挂载到场景中,新建一个 byfile.lua.txt 文本,目录如下:

cs代码:

/*
 * Tencent is pleased to support the open source community by making xLua available.
 * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
 * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
 * http://opensource.org/licenses/MIT
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
*/

using UnityEngine;
using System.Collections;
using XLua;

namespace Tutorial
{
    public class ByFile : MonoBehaviour
    {
        LuaEnv luaenv = null;
        // Use this for initialization
        void Start()
        {
            luaenv = new LuaEnv();
            luaenv.DoString("require 'byfile'");
        }

        // Update is called once per frame
        void Update()
        {
            if (luaenv != null)
            {
                luaenv.Tick();
            }
        }

        void OnDestroy()
        {
            luaenv.Dispose();
        }
    }
}

txt代码:

 

运行结果同上!

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值