介绍
还在学习物理知识中,代码可能出现一些BUG。
代码
using UnityEngine;
public class ZeroPhysicsHelper : MonoBehaviour
{
private static Vector3 GetPosX(Vector3 vX, float t)
{
return vX * t;
}
private static Vector3 GetPosY(Vector3 vY, Vector3 g, float t)
{
return vY * t + 0.5f * Mathf.Pow(t, 2) * g;
}
/// <summary>
/// 根据'速度'计算'位移'
/// </summary>
/// <param name="startPos"></param>
/// <param name="velocity"></param>
/// <param name="g"></param>
/// <param name="t"></param>
/// <returns></returns>
public static Vector3 GetPos(<