Unity2d:通过单双指移动放大图片

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9 篇文章 1 订阅

和移动相机比较类似,更改的值换为了image的RectTransform

文中用到的GameManager在这篇文章:Unity学习笔记:在GameManager里记录手游操作框架_努力长头发的程序猿的博客-CSDN博客_gamemanager unity

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
public class ShowMove : MonoBehaviour
{
    private RectTransform rect , canvasRect;
    public float scale;
    private Vector3 lastclickpos, lastmappos;
    private Vector2 nextpos, v;
    private Vector2 lastLeftHandPos, lastRightHandPos;
    private float handDistancke,lastHandDistance;
    private bool mapmove;
    private float minSizeChange;

    private float maxSize = 2.0f, minSize = 1.0f;

    private float maxPosX = 2250.0f , maxPosY = 1250.0f;
    
    void Start()
    {
        rect = transform as RectTransform;
        canvasRect = transform.root as RectTransform;
        minSizeChange = 
            canvasRect.sizeDelta.x < canvasRect.sizeDelta.y
            ? canvasRect.sizeDelta.x * 0.5f
            : canvasRect.sizeDelta.y * 0.5f;
        scale = 1;
    }
 
    void Update()
    {
        if (GameManager.Main.GetDoubleClick())
        {
            lastLeftHandPos = Input.GetTouch(0).position;
            lastRightHandPos = Input.GetTouch(1).position;
            lastHandDistance = Vector2.Distance(lastLeftHandPos, lastRightHandPos);
        }
 
        if (GameManager.Main.GetDoubleClickUp())
        {
            if (Input.GetTouch(0).phase == TouchPhase.Ended && Input.GetTouch(1).phase == TouchPhase.Ended)
            {
                mapmove = false;
                GameManager.Main.canchange = true;
            }
 
            if (Input.GetTouch(0).phase == TouchPhase.Ended)
            {
                lastclickpos = Input.GetTouch(1).position;
            }
            else
            {
                lastclickpos = Input.GetTouch(0).position;
            }
 
            lastmappos = rect.anchoredPosition;
        }
 
        if (GameManager.Main.GetDoubleClickAlways())
        {
            if (Input.GetTouch(0).phase == TouchPhase.Ended || Input.GetTouch(1).phase == TouchPhase.Ended)
            {
                goto one;
            }
 
            if (Input.GetTouch(0).phase == TouchPhase.Began || Input.GetTouch(1).phase == TouchPhase.Began)
            {
                goto one;
            }
 
            handDistancke = Vector2.Distance(Input.GetTouch(0).position, Input.GetTouch(1).position);
            
            if (handDistancke < lastHandDistance && scale >= minSize)
            {
                scale += (handDistancke - lastHandDistance) / minSizeChange;
            }
            else if (handDistancke > lastHandDistance && scale <= maxSize)
            {
                scale += (handDistancke - lastHandDistance) / minSizeChange;
            }

            if (scale < transform.localScale.x){MoveNear();}

            transform.localScale = new Vector3(scale,scale,scale);
 
            lastLeftHandPos = Input.GetTouch(0).position;
            lastRightHandPos = Input.GetTouch(1).position;
            lastHandDistance = Vector2.Distance(lastLeftHandPos, lastRightHandPos);
            return;
        }
 
        one:
        if (GameManager.Main.GetClick())
        {
            mapmove = true;
            lastclickpos = GameManager.Main.GetNumPos();
            lastmappos = rect.anchoredPosition;
        }
 
        if (GameManager.Main.GetClickUp())
        {
            mapmove = false;
            GameManager.Main.canchange = true;
        }
 
 
        if (mapmove)
        {
            if (Application.platform != RuntimePlatform.WindowsEditor)
            {
                if (Input.GetTouch(0).phase == TouchPhase.Ended)
                {
                    return;
                }
 
                if (Input.GetTouch(0).phase == TouchPhase.Began)
                {
                    return;
                }
            }
 
            nextpos = lastmappos + (GameManager.Main.GetNumPos() - lastclickpos);
            v = nextpos - rect.anchoredPosition;
            if (Vector3.Distance(GameManager.Main.GetNumPos(), lastclickpos) > 1.0f)
            {
                GameManager.Main.canchange = false;
            }
 
            if (rect.anchoredPosition.x -  canvasRect.sizeDelta.x * 0.5f < -maxPosX * 0.5f * scale && v.x < 0)
            {
                v.x = 0;
            }
 
            if (rect.anchoredPosition.x + canvasRect.sizeDelta.x * 0.5f > maxPosX * 0.5f * scale && v.x > 0)
            {
                v.x = 0;
            }
 
            if (rect.anchoredPosition.y - canvasRect.sizeDelta.y * 0.5f < -maxPosY * 0.5f * scale && v.y < 0)
            {
                v.y = 0;
            }
 
            if (rect.anchoredPosition.y + canvasRect.sizeDelta.y * 0.5f > maxPosY * 0.5f * scale && v.y > 0)
            {
                v.y = 0;
            }
            rect.anchoredPosition += v;
        }
    }

    private void MoveNear()
    {
        Vector2 pos = rect.anchoredPosition;
        if (rect.anchoredPosition.x -  canvasRect.sizeDelta.x * 0.5f < -maxPosX * 0.5f * scale)
        {
            pos.x = -maxPosX * 0.5f * scale + canvasRect.sizeDelta.x * 0.5f;
        }
 
        if (rect.anchoredPosition.x + canvasRect.sizeDelta.x * 0.5f > maxPosX * 0.5f * scale)
        {
            pos.x = maxPosX * 0.5f * scale - canvasRect.sizeDelta.x * 0.5f;
        }
 
        if (rect.anchoredPosition.y - canvasRect.sizeDelta.y * 0.5f < -maxPosY * 0.5f * scale)
        {
            pos.y = -maxPosY * 0.5f * scale + canvasRect.sizeDelta.y * 0.5f;
        }
 
        if (rect.anchoredPosition.y + canvasRect.sizeDelta.y * 0.5f > maxPosY * 0.5f * scale)
        {
            pos.y = maxPosY * 0.5f * scale - canvasRect.sizeDelta.y * 0.5f;
        }
        rect.anchoredPosition = pos;
    }

    private void OnDisable()
    {
        scale = 1;
        transform.localScale = Vector3.one;
        rect.anchoredPosition = Vector2.zero;
    }
}

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