Steamvr探索(1)_手柄的认识

Unity Version - 2018.2
SteamVR plugin for Unity - v1.2.3

最近在重新学习htc眼镜,真的是忘完了,迷茫了好几天终于找到了一个线头,就是手柄,那就先从这个线头开始捋吧。

一、导入steamvr插件

直接从unity里边下载,好像现在最新的插件跟我现在用的这个有些不同,所以我这个应该是旧版本的教程。然后直接导入就行,这个就不截图了。

二、使用插件

把[CameraRig]直接拖入场景,把场景中原先有的摄像机删掉,避免冲突。

三、手柄事件的介绍

重点来了,介绍手柄的各个功能,写了一些常用的事件,感觉代码里写的挺详细的,在这里就不浪费时间描述了。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR;

[RequireComponent(typeof(SteamVR_TrackedObject))]
public class SLQHandGripController : MonoBehaviour
{
    /// <summary>
    /// 控制器
    /// </summary>
    private SteamVR_TrackedObject controller = null;

    /// <summary>
    /// 手柄
    /// </summary>
    private SteamVR_Controller.Device device = null;

    public delegate void SLQDeviceAction();

    public static event SLQDeviceAction SLQTriggerEvent = null;
    public static event SLQDeviceAction SLQTriggerDownEvent = null;
    public static event SLQDeviceAction SLQTriggerUpEvent = null;

    public static event SLQDeviceAction SLQGripEvent = null;
    public static event SLQDeviceAction SLQGripDownEvent = null;
    public static event SLQDeviceAction SLQGripUpEvent = null;

    public static event SLQDeviceAction SLQApplicationMenuEvent = null;
    public static event SLQDeviceAction SLQApplicationMenuDownEvent = null;
    public static event SLQDeviceAction SLQApplicationMenuUpEvent = null;

    public static event SLQDeviceAction SLQTouchEvent = null;
    public static event SLQDeviceAction SLQTouchDownEvent = null;
    public static event SLQDeviceAction SLQTouchUpEvent = null;

    public delegate void SLQDeviceActionWithData(Vector2 _vec2);

    public static event SLQDeviceActionWithData SLQTouchDataEvent = null;

    public bool IsSLQTrigger = false;
    public bool IsSLQTriggerDown = false;
    public bool IsSLQTriggerUp = false;

    public bool IsSLQTouch = false;
    public bool IsSLQTouchDown = false;
    public bool IsSLQTouchUp = false;

    public bool IsSLQGrip = false;
    public bool IsSLQGripDown = false;
    public bool IsSLQGripUp = false;

    public bool IsSLQApplicationMenu = false;
    public bool IsSLQApplicationMenuDown = false;
    public bool IsSLQApplicationMenuUp = false;

    public Vector2 TouchData = Vector2.zero;

    // Use this for initialization
    void Start()
    {

        controller = GetComponent<SteamVR_TrackedObject>();



    }

    // Update is called once per frame
    void Update()
    {
        ///初始化设备,要放在更新里
        device = SteamVR_Controller.Input((int)controller.index);

        #region 按下Hair Trigger(我的测试结果是没有区别)

        if (device.GetHairTrigger())
        {
            //print("HairTriggerPress");
        }
        if (device.GetHairTriggerDown())
        {
            //print("HairTriggerPressDown");
        }
        else if (device.GetHairTriggerUp())
        {
            //print("HairTriggerPressUp");
        }

        if (device.GetPress(EVRButtonId.k_EButton_SteamVR_Trigger))
        {
            if (SLQTriggerEvent != null)
            {
                SLQTriggerEvent();
            }
        }
        if (device.GetPressDown(EVRButtonId.k_EButton_SteamVR_Trigger))
        {
            if (SLQTriggerDownEvent != null)
            {
                SLQTriggerDownEvent();
            }

            //device.TriggerHapticPulse(30000); //手柄震动,第二个参数是手柄震动的区域,不写则全手柄震动
        }
        else if (device.GetPressUp(EVRButtonId.k_EButton_SteamVR_Trigger))
        {
            if (SLQTriggerUpEvent != null)
            {
                SLQTriggerUpEvent();
            }
        }

        if (device.GetTouch(EVRButtonId.k_EButton_Axis1))
        {
            //print("TriggerPress");
        }
        if (device.GetTouchDown(EVRButtonId.k_EButton_Axis1))
        {
            //print("TriggerPressDown");
        }
        else if (device.GetTouchUp(EVRButtonId.k_EButton_Axis1))
        {
            //print("TriggerPressUp");
        }

        IsSLQTrigger = device.GetPress(EVRButtonId.k_EButton_SteamVR_Trigger);
        IsSLQTriggerDown = device.GetPressDown(EVRButtonId.k_EButton_SteamVR_Trigger);
        IsSLQTriggerUp = device.GetPressUp(EVRButtonId.k_EButton_SteamVR_Trigger);

        #endregion

        #region 按下Touch键

        ///按下后才会有数据返回
        if (device.GetPress(EVRButtonId.k_EButton_SteamVR_Touchpad))
        {
            if (SLQTouchDataEvent != null)
            {
                SLQTouchDataEvent(device.GetAxis());
            }

            if (SLQTouchEvent != null)
            {
                SLQTouchEvent();
            }

            //print("TouchPress: "+device.GetAxis()); //获取坐标,中心点(0,0)。
        }
         if (device.GetPressDown(EVRButtonId.k_EButton_SteamVR_Touchpad))
        {
            if (SLQTouchDownEvent != null)
            {
                SLQTouchDownEvent();
            }

            //print("TouchPressDown");
        }
        else if (device.GetTouchUp(EVRButtonId.k_EButton_SteamVR_Touchpad))
        {
            if (SLQTouchUpEvent != null)
            {
                SLQTouchUpEvent();
            }

            //print("TouchPressUp");
        }

         ///轻触即有数据返回
        if (device.GetTouch(EVRButtonId.k_EButton_SteamVR_Touchpad))
        {
            //print("TouchPress");
        }
         if (device.GetTouchDown(EVRButtonId.k_EButton_SteamVR_Touchpad))
        {
            //print("TouchPressDown");
        }
        else if (device.GetTouchUp(EVRButtonId.k_EButton_SteamVR_Touchpad))
        {
            //print("TouchPressUp");
        }

        IsSLQTouch = device.GetPress(EVRButtonId.k_EButton_SteamVR_Touchpad);
        IsSLQTouchDown = device.GetPressDown(EVRButtonId.k_EButton_SteamVR_Touchpad);
        IsSLQTouchUp = device.GetTouchUp(EVRButtonId.k_EButton_SteamVR_Touchpad);

        TouchData = device.GetAxis();

        #endregion


        #region 按下左右侧按键

        if (device.GetPress(EVRButtonId.k_EButton_Grip))
        {
            if (SLQGripEvent != null)
            {
                SLQGripEvent();
            }
        }
        if (device.GetPressDown(EVRButtonId.k_EButton_Grip))
        {
            if (SLQGripDownEvent != null)
            {
                SLQGripDownEvent();
            }
        }
        else if (device.GetPressUp(EVRButtonId.k_EButton_Grip))
        {
            if (SLQGripUpEvent != null)
            {
                SLQGripUpEvent();
            }
        }

        IsSLQGrip = device.GetPress(EVRButtonId.k_EButton_Grip);
        IsSLQGripDown = device.GetPressDown(EVRButtonId.k_EButton_Grip);
        IsSLQGripUp = device.GetPressUp(EVRButtonId.k_EButton_Grip);

        #endregion

        #region 按下顶部菜单键

        if (device.GetPress(EVRButtonId.k_EButton_ApplicationMenu))
        {
            if (SLQApplicationMenuEvent != null)
            {
                SLQApplicationMenuEvent();
            }
        }
        if (device.GetPressDown(EVRButtonId.k_EButton_ApplicationMenu))
        {
            if (SLQApplicationMenuDownEvent != null)
            {
                SLQApplicationMenuDownEvent();
            }
        }
        else if (device.GetPressUp(EVRButtonId.k_EButton_ApplicationMenu))
        {
            if (SLQApplicationMenuUpEvent != null)
            {
                SLQApplicationMenuUpEvent();
            }
        }

        IsSLQApplicationMenu = device.GetPress(EVRButtonId.k_EButton_ApplicationMenu);
        IsSLQApplicationMenuDown = device.GetPressDown(EVRButtonId.k_EButton_ApplicationMenu);
        IsSLQApplicationMenuUp = device.GetPressUp(EVRButtonId.k_EButton_ApplicationMenu);

        #endregion

    }

    /// <summary>
    /// 手柄震动
    /// </summary>
    /// <param name="_intensity">震动强度</param>
    /// <param name="eVRButtonId">震动部位</param>
    public void HandShakeMethod(ushort _intensity=500,EVRButtonId eVRButtonId=EVRButtonId.k_EButton_Axis0)
    {
        device.TriggerHapticPulse(_intensity,eVRButtonId);
    }
}

参考资料1:https://www.jianshu.com/p/4268243fd06f

参考资料2:https://blog.csdn.net/weixin_36504157/article/details/80829404

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