OnTriggerEnter和OnCollisionEnter两种方法
都需要添加Collider属性
OnTriggerEnter:碰撞方添加Rigidbody,Collider勾选is Trigger
//进入void OnTriggerEnter(Collider other){}
//持续void OnTriggerStay(Collider other){}
//离开void OnTriggerExit(Collider other){}
使用OnTriggerEnter自己填写碰撞事件,不自动反弹
OnCollisionEnter:碰撞方添加Rigidbody,不勾选Is Kinematic,双方Collider都不勾选is Trigger
//进入void OnCollisionEnter(Collision collision){}
//持续void OnCollisionStay(Collision collision){}
//离开void OnCollisionExit(Collision collision){}
使用OnCollisionEnter,Unity引擎会自动处理刚体碰撞的效果,自动反弹