文件生成目录:
string assetBundleDir = Application.streamingAssetsPath + "/test/";
WebGL平台使用BuildTarget.WebGL
BuildPipeline.BuildAssetBundles(assetBundleDir,BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.WebGL);
Windows平台使用BuildTarget.StandaloneWindows64
BuildPipeline.BuildAssetBundles(assetBundleDir,BuildAssetBundleOptions.ChunkBasedCompression, BuildTarget.StandaloneWindows64);