//加载房间预制
let path = 'Fish/wbTexture/singleRoomPre'
cc.loader.loadResDir(path, cc.Prefab, (err, ass2) => { //,
if (err) console.log('rommSA ERR ' + err)
else {
for (let index = 0; index < ass2.length; index++) {
// let name = ass2[index]._name;
// this.gameroomPngs[name] = ass2[index];
this.gameroomPres.push(ass2[index]);
}
for(let i =0;i < ass2.length;i++ ){
let _roomItem = cc.instantiate(this.roomItem);
_roomItem.active = true;
_roomItem.parent = this.content;
let roomItem = cc.instantiate(ass2[i]);//要实例化的资源必须是object对象,如果资源在文件夹里是多个,就应该用数组遍历的方式加载//The thing you want to instantiate must be an object//
this.roomItem.active = true;
roomItem.parent = _roomItem;
}
ModuleGameInfo.getInstance().getRoomList(this.serverType, (roomInfo) => {
//this.init(roomInfo, game)
})
}
})