* 作者:闪电Y黑客
* 日期: 2019.6.11
* 功能:全解三角形
using SDHK_Tool.Static;
/*
* 作者:闪电Y黑客
*
* 日期: 2019.6.11
*
* 功能:全解三角形
*/
namespace SDHK_Tool.Dynamic
{
/// <summary>
/// 全解三角形
/// </summary>
public class SD_CompleteTriangle
{
private float A_Angle = 0;//角
private float B_Angle = 0;
private float C_Angle = 0;
private float A_Edge = 0;//边
private float B_Edge = 0;
private float C_Edge = 0;
private float diameter;//外接圆直径
//=================================================
/// <summary>
/// 返回三角形的角A [正数]
/// </summary>
public float GetA_Angle { get { return A_Angle; } }
/// <summary>
/// 返回三角形的角B [正数]
/// </summary>
public float GetB_Angle { get { return B_Angle; } }
/// <summary>
/// 返回三角形的角C [正数]
/// </summary>
public float GetC_Angle { get { return C_Angle; } }
/// <summary>
/// 返回三角形的角A对边
/// </summary>
public float GetA_Edge { get { return A_Edge; } }
/// <summary>
/// 返回三角形的角B对边
/// </summary>
public float GetB_Edge { get { return B_Edge; } }
/// <summary>
/// 返回三角形的角C对边
/// </summary>
public float GetC_Edge { get { return C_Edge; } }
/// <summary>
/// 返回三角形的外接圆直径
/// </summary>
public float Get_diameter { get { return diameter; } }
//=[三角形全解]=================================================
/// <summary>
/// 边边边 :
/// 提供 : 三角形的三个边 , 全解三角形
/// </summary>
/// <param name="A_Edge">角A的对边</param>
/// <param name="B_Edge">角B的对边</param>
/// <param name="C_Edge">角C的对边</param>
/// <returns>SD_CompleteTriangle</returns>
public SD_CompleteTriangle SolutionsTriangle_EEE(float A_Edge, float B_Edge, float C_Edge)//只有3边解三角,钝角锐角都可解
{
A_Angle = SS_TriangleSolutions.Get_A_Angle_EEE(A_Edge, B_Edge, C_Edge);
B_Angle = SS_TriangleSolutions.Get_A_Angle_EEE(B_Edge, A_Edge, C_Edge);
C_Angle = SS_TriangleSolutions.Get_A_Angle_EEE(C_Edge, A_Edge, B_Edge);
return this;
}
/// <summary>
/// 角边边 :
/// 提供 : 一个角和两个边 , 全解三角形
/// </summary>
/// <param name="A_Angle">角A</param>
/// <param name="A_Edge">角A的对边</param>
/// <param name="B_Edge">角B的对边</param>
/// <param name="B_ObtuseAngle">角B优先解为钝角,一般为false</param>
/// <returns>SD_CompleteTriangle</returns>
public SD_CompleteTriangle SolutionsTriangle_AEE(float A_Angle, float A_Edge, float B_Edge, bool B_ObtuseAngle)//1角2边解三角,钝角锐角都可解,B_ObtuseAngle钝角优先解
{
diameter = SS_TriangleSolutions.GetDiameter_Edge_Angle(A_Angle, A_Edge);
B_Angle = SS_TriangleSolutions.GetAngle_Edge_Diameter(B_Edge, diameter);//获得<=90的角
C_Angle = 90 - SS_TriangleSolutions.Get_A_Angle_AAA(90 - A_Angle, B_Angle);//绕一圈获得c角
C_Edge = SS_TriangleSolutions.GetEdge_Angle_Diameter(C_Angle, diameter);//通过角获得边
if (A_Angle <= 90 && B_ObtuseAngle)//b为钝角优先解
{
B_Angle = SS_TriangleSolutions.Get_A_Angle_AAA(A_Angle, C_Angle);//角b为钝角重计算
}
else
{
C_Angle = SS_TriangleSolutions.Get_A_Angle_AAA(A_Angle, B_Angle);//c为钝角优先解
C_Edge = SS_TriangleSolutions.GetEdge_Angle_Diameter(C_Angle, diameter);//通过角获得边
}
return this;
}
/// <summary>
/// 边角边 :
/// 提供 : 两个边和一个夹角 , 全解三角形
/// </summary>
/// <param name="A_Edge">角A的对边</param>
/// <param name="B_Angle">夹角B</param>
/// <param name="C_Edge">角C的对边</param>
/// <returns>SD_CompleteTriangle</returns>
public SD_CompleteTriangle SolutionsTriangle_EAE(float A_Edge, float B_Angle, float C_Edge)//两边夹一角解三角,钝角锐角都可解
{
B_Edge = SS_TriangleSolutions.Get_A_Edge_EAE(B_Angle, A_Edge, C_Edge);
A_Angle = SS_TriangleSolutions.Get_A_Angle_EEE(A_Edge, C_Edge, B_Edge);
C_Angle = SS_TriangleSolutions.Get_A_Angle_EEE(C_Edge, A_Edge, B_Edge);
return this;
}
/// <summary>
/// 角边角 :
/// 提供 : 两个角夹和一个边 , 全解三角形
/// </summary>
/// <param name="A_Angle">角A</param>
/// <param name="B_Edge">角B的对边</param>
/// <param name="C_Angle">角C</param>
/// <returns>SD_CompleteTriangle</returns>
public SD_CompleteTriangle SolutionsTriangle_AEA(float A_Angle, float B_Edge, float C_Angle)//两角夹一边解三角,钝角锐角都可解
{
B_Angle = SS_TriangleSolutions.Get_A_Angle_AAA(A_Angle, C_Angle);//暂时求出不定角
diameter = SS_TriangleSolutions.GetDiameter_Edge_Angle(B_Angle, B_Edge);//获取外接直径
A_Edge = SS_TriangleSolutions.GetEdge_Angle_Diameter(A_Angle, diameter);//通过角获得边
C_Edge = SS_TriangleSolutions.GetEdge_Angle_Diameter(C_Angle, diameter);//通过角获得边
return this;
}
}
}