Android opengles fbo缓存测试代码

//从当前fbo缓存拷贝图像至bitmap
private int[] copyDataToBitmap(float viewPortHeight,Rect rect) {
    int rectWidth = rect.width();
    int rectHeight = rect.height();

    IntBuffer intBuffer = IntBuffer.allocate(rectWidth * rectHeight);
    GLES30.glReadPixels((int) rect.left, (int) (viewPortHeight - rect.bottom), rectWidth, rectHeight,
            GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, intBuffer);

    int[] array = intBuffer.array();
    IntBuffer invertBuffer = IntBuffer.allocate(array.length);
    for (int i = 0; i < rectHeight; i++) {
        invertBuffer.put(array,(rectHeight-i-1) * rectWidth,rectWidth);
    }
    return invertBuffer.array();
}
//调试用
private void debug_cache(){
    Bitmap bitmap_main = Bitmap.createBitmap((int)visibleWidth,(int)visibleHeight, Bitmap.Config.ARGB_8888);
    bitmap_main.eraseColor(Color.RED);
    int[] bitmapDataTest = copyDataToBitmap((int)visibleHeight,new Rect(0,0,(int)visibleWidth,(int)visibleHeight));
    bitmap_main.setPixels(bitmapDataTest, 0, (int)visibleWidth, 0,  0,  (int)visibleWidth,(int)visibleHeight);
    //输出到图片
long timeNow=System.nanoTime();
saveBitmapAsPng(bitmap_main,""+timeNow+"drawPredictPoint"+"_start.png");

}

public static void mkdir(String  dir) {
    File f = new File(dir);
    if (!f.exists())
        f.mkdirs();
}
public static void saveBitmapAsPng(Bitmap bmp, String name) {
    try {
        String dir="/storage/emulated/0/Android/data/com.sunia.PenEngine/files/Documents/log_img/";
        mkdir(dir);
        File f = new File(dir+name);
        FileOutputStream out = new FileOutputStream(f);
        bmp.compress(Bitmap.CompressFormat.PNG, 100, out);
        out.flush();
        out.close();
    } catch (FileNotFoundException e) {
        e.printStackTrace();
    } catch (IOException e) {
        e.printStackTrace();
    }
}

自动获取纹理宽高

 private Bitmap copyDataToBitmap(int fboId,boolean isFilp) {
        GLES30.glBindFramebuffer(GL_FRAMEBUFFER, fboId);
        GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
        GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, fboId);
        int[] texDims = new int[2];
        GLES31.glGetTexLevelParameteriv(GLES31.GL_TEXTURE_2D, 0, GLES31.GL_TEXTURE_WIDTH, texDims, 0);
        GLES31.glGetTexLevelParameteriv(GLES31.GL_TEXTURE_2D, 0, GLES31.GL_TEXTURE_HEIGHT, texDims, 1);
        int rectWidth = texDims[0];
        int rectHeight = texDims[1];

        IntBuffer intBuffer = IntBuffer.allocate(rectWidth * rectHeight);
        GLES30.glReadPixels(0, 0, rectWidth, rectHeight,
                GLES30.GL_RGBA, GLES30.GL_UNSIGNED_BYTE, intBuffer);
        if(isFilp) {    //上下颠倒
            int[] array = intBuffer.array();
            IntBuffer invertBuffer = IntBuffer.allocate(array.length);
            for (int i = 0; i < rectHeight; i++) {
                invertBuffer.put(array, (rectHeight - i - 1) * rectWidth, rectWidth);
            }
            intBuffer=invertBuffer;
        }
        int[] array = intBuffer.array();

        if(true){//ABGR to ARGB
            for(int i  = 0; i < rectWidth*rectHeight; i++){
                int color=array[i];
                array[i]=  (color&0xFF000000) | (((color>>16)&0xFF)) | (((color>>8)&0xFF) << 8) | ((color&0xFF)<<16); //ABGR to ARGB
            }
        }
        Bitmap bitmap_main = Bitmap.createBitmap((int)rectWidth,(int)rectHeight, Bitmap.Config.ARGB_8888);
        bitmap_main.eraseColor(Color.RED);
        bitmap_main.setPixels(array, 0, (int)rectWidth, 0,  0,  (int)rectWidth,(int)rectHeight);
//        bitmap_main.copyPixelsFromBuffer(intBuffer);
        return bitmap_main;
    }

自动获取纹理宽高,效率高点

private Bitmap copyDataToBitmap(int fboId) {
        GLES30.glBindFramebuffer(GL_FRAMEBUFFER, fboId);
        GLES30.glActiveTexture(GLES30.GL_TEXTURE0);
        GLES30.glBindTexture(GLES30.GL_TEXTURE_2D, fboId);
        int[] texDims = new int[2];
        GLES31.glGetTexLevelParameteriv(GLES31.GL_TEXTURE_2D, 0, GLES31.GL_TEXTURE_WIDTH, texDims, 0);
        GLES31.glGetTexLevelParameteriv(GLES31.GL_TEXTURE_2D, 0, GLES31.GL_TEXTURE_HEIGHT, texDims, 1);
        int rectWidth = texDims[0];
        int rectHeight = texDims[1];

        IntBuffer intBuffer = IntBuffer.allocate(rectWidth * rectHeight);
        GLES30.glReadPixels(0, 0, rectWidth, rectHeight,
                GLES30.GL_RGBA, GLES30.GL_UNSIGNED_BYTE, intBuffer);
        Bitmap bitmap_main = Bitmap.createBitmap((int)rectWidth,(int)rectHeight, Bitmap.Config.ARGB_8888);
        bitmap_main.eraseColor(Color.RED);
        bitmap_main.copyPixelsFromBuffer(intBuffer); //颜色通道顺序正常rgb
        return bitmap_main;
    }
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