这篇文章是对pygame实现落球游戏1的优化
优化挡板的控制为左右按键
如果使用鼠标控制非常的不好控制,而且控制不连续
引入对应变量
这里pos_x和pos_y作为挡板的初始位置,不在作为和鼠标的位置挂钩
# 挡板初始位置
pos_x = 300
pos_y = 460
# 标注方向的变量 -1 左 0 不动 1 右
direction = 0
# 改变位置幅度
rangeChange = 5
捕捉左右按键事件
左右按键按下,改变方向变量,如果左右键抬起,则将方向变为不变
# 按键之后改变方向
elif event.type == KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
elif event.key == pygame.K_RIGHT:
direction = 1
elif event.key == pygame.K_LEFT:
direction = -1
elif event.type == KEYUP:
if event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT:
direction = 0
根据方向和改变位置幅度,改变位置
这里将最大右方向坐标修改为480,挡板宽度为120,这样不会超出窗口的宽度600
pos_x += rangeChange * direction
if pos_x < 0:
pos_x = 0
elif pos_x > 480:
pos_x = 480
圆球位置和阴影考虑
圆球位置,
这里(bomb_x, int(bomb_y))值的是圆心位置,如果随机到0的话,那么就会出现屏幕只有一个半圆,圆的半径是30,起始位置30,到结束的位置减去30的范围,所以是30-570,纵坐标也不必要从 -50开始,-35即可。
# 球落下的x和y轴坐标
bomb_x = random.randint(0, 500)
bomb_y = -50
pygame.draw.circle(screen, yellow, (bomb_x, int(bomb_y)), 30, 0)
修改
bomb_x = random.randint(30, 570)
bomb_y = -35
阴影考虑
纯黑色的阴影过于深,考虑一个浅色,将阴影的半径设置为1
black = 32, 32, 32
pygame.draw.circle(screen, black, (bomb_x - 1, int(bomb_y) - 1), 30, 0)
pygame.draw.circle(screen, yellow, (bomb_x, int(bomb_y)), 30, 0)
pygame.draw.rect(screen, black, (pos_x - 1, pos_y - 1, 120, 40), 0)
pygame.draw.rect(screen, red, (pos_x, pos_y, 120, 40), 0)
游戏结束实现提示
显示一个爆炸在屏幕之上
如果游戏进行而且失败了,则显示
# 游戏进行flg
game_start = False
if game_start and game_over:
pygame.draw.polygon(screen, (255, 255, 0), ((80, 80), (160, 120), (500, 120), (460, 320),
(320, 300), (160, 400), (150, 200), (80, 80)))
print_text(font2, 280, 200, "爆炸", (0, 0, 0))
全部代码
import sys, random, pygame
from pygame.locals import *
def print_text(font, x, y, text, color=(255, 255, 255)):
img_text = font.render(text, True, color)
screen.blit(img_text, (x, y))
pygame.init()
# 定时器
mainClock = pygame.time.Clock()
# 设置屏幕和窗口标题
screen = pygame.display.set_mode((600, 500))
pygame.display.set_caption("落球游戏")
# 设置字体
font1 = pygame.font.SysFont("方正粗黑宋简体", 24)
font2 = pygame.font.SysFont("方正粗黑宋简体", 48)
pygame.mouse.set_visible(False)
# 设置颜色变量
white = 255, 255, 255
red = 220, 50, 50
yellow = 230, 230, 50
black = 32, 32, 32
# 生命条数
lives = 3
# 分
score = 0
# 游戏开始flg
game_over = True
# 游戏进行flg
game_start = False
# 鼠标位置
mouse_x = mouse_y = 0
# 挡板初始位置
pos_x = 300
pos_y = 460
# 球落下的x和y轴坐标
bomb_x = random.randint(30, 570)
bomb_y = -35
# 球下落的速度
vel_y = 0.7
# 标注方向的变量 -1 左 0 不动 1 右
direction = 0
# 改变位置幅度
rangeChange = 5
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == MOUSEBUTTONUP:
if game_over:
game_over = False
game_start = True
lives = 3
score = 0
# 按键之后改变方向
elif event.type == KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()
elif event.key == pygame.K_RIGHT:
direction = 1
elif event.key == pygame.K_LEFT:
direction = -1
elif event.type == KEYUP:
if event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT:
direction = 0
screen.fill((255, 166, 77))
if game_over:
print_text(font1, 300, 400, "点击新游戏")
else:
bomb_y += vel_y
if game_start and game_over:
pygame.draw.polygon(screen, (255, 255, 0), ((80, 80), (160, 120), (500, 120), (460, 320),
(320, 300), (160, 400), (150, 200), (80, 80)))
print_text(font2, 280, 200, "爆炸", (0, 0, 0))
if bomb_y > 500:
bomb_x = random.randint(0, 500)
bomb_y = -50
lives -= 1
if lives == 0:
game_over = True
elif bomb_y > pos_y:
if bomb_x > pos_x and bomb_x < pos_x + 120:
score += 120
bomb_x = random.randint(0, 500)
bomb_y = -50
pygame.draw.circle(screen, black, (bomb_x - 1, int(bomb_y) - 1), 30, 0)
pygame.draw.circle(screen, yellow, (bomb_x, int(bomb_y)), 30, 0)
pos_x += rangeChange * direction
if pos_x < 0:
pos_x = 0
elif pos_x > 460:
pos_x = 460
pygame.draw.rect(screen, black, (pos_x - 1, pos_y - 1, 120, 40), 0)
pygame.draw.rect(screen, red, (pos_x, pos_y, 120, 40), 0)
print_text(font1, 0, 0, "生命数: " + str(lives))
print_text(font1, 500, 0, "分数: " + str(score))
pygame.display.update()
mainClock.tick(2000)