Unity登录注册之储存本地(PlayerPrefs类的应用)

Unity登录注册之储存本地(PlayerPrefs类的应用)

登录界面按钮及代码

登录界面演示

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Login : MonoBehaviour {
    public InputField LoginID;
    public InputField LoginPassword;
    public Text LoginHint; 
    public GameObject zhuce;//注册界面
    public GameObject denglu;//登录界面
    public InputField RegisterID;//注册ID
    public InputField RegisterPassword;//注册密码
    public InputField ConfirmPassword;//确认密码

    

    /// <summary>
    /// 登录按钮
    /// </summary>
    public void Shuru()
    {

        if (LoginID.text != PlayerPrefs.GetString("Name"))
        {
            Debug.Log("用户名错误");
            LoginHint.text = "用户名错误";
            LoginID.text = "";
            LoginPassword.text = "";
            return;
        }
        else if (LoginPassword.text != PlayerPrefs.GetString("Password"))
        {
            Debug.Log("密码错误");
            LoginHint.text = "密码错误";
            LoginPassword.text = "";
            return;
        }
        else
        {
            Debug.Log("登陆成功");
            LoginHint.text = "登陆成功";
            //登陆成功后需要跳转的场景
             SceneManager.LoadScene("Main");
        }
    }

    /// <summary>
    /// 注册按钮
    /// </summary>
    public void Zhucezhanghaomima()
    {
        denglu.SetActive(false);
        zhuce.SetActive(true);
        RegisterID.text = null;
        RegisterPassword.text = null;
        ConfirmPassword.text = null;
    }
    
}


注册界面按钮及代码

注册界面演示

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Register : MonoBehaviour
{


    public InputField ID;       //账号输入框
    public InputField Password; //密码输入框
    public InputField ConfirmPassword;//确认密码输入框

    public Text Hint;//提示框
    public InputField DLID;  //登录界面账号输入框
    public InputField DLPassord;  //登录界面密码输入框

    public GameObject zhuce;  //注册界面
    public GameObject denglu; //登录界面

    public Toggle m_SeePwd;  //可见密码

    public void Start()
    {
        m_SeePwd.onValueChanged.AddListener(OnSeePwd);
    }

    /// <summary>
    /// 注册完成按钮
    /// </summary>
    public void Zhuceyonghu()
    {
        if (Password.text != ConfirmPassword.text)
        {
            Hint.text = "密码不一致";
        }
        else if (ID.text != "" && Password.text != "" && ConfirmPassword.text != ""
                && Password.text == ConfirmPassword.text)
        {
            PlayerPrefs.SetString("Name", ID.text);
            PlayerPrefs.SetString("Password", Password.text);
            //SceneManager.LoadScene("Sizzle");
            zhuce.SetActive(false);
            denglu.SetActive(true);
            DLID.text = null;
            DLPassord.text = null;

        }
    }

    /// <summary>
    /// 注册界面密码开启关闭
    /// </summary>
    /// <param name="arg0"></param>
    private void OnSeePwd(bool arg0)
    {
        //  转换密码类型
        Password.contentType = arg0 ? InputField.ContentType.Standard : InputField.ContentType.Password;
        Password.Select();
        ConfirmPassword.contentType = arg0 ? InputField.ContentType.Standard : InputField.ContentType.Password;
        ConfirmPassword.Select();
    }

    /// <summary>
    /// 取消注册
    /// </summary>
    public void RegisterQuit()
    {
        zhuce.SetActive(false);
        denglu.SetActive(true);
    }
}

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