#include <iostream>
using namespace std;
#include "cocos2d.h"
//USING_NS_CC其实就是使用了Cocos2d的命名空间
USING_NS_CC;
//音乐
#include "SimpleAudioEngine.h"
using namespace CocosDenshion;
#include "ui/CocosGUI.h"
using namespace cocos2d::ui;
使用cocosStudio作好的图要用到的头文件
include "cocostudio/CocoStudio.h"
#include "ui/CocosGUI.h"
using namespace cocos2d::ui;
//json 解析头文件
#include "json/rapidjson.h"
#include "json/document.h"
#include "json/writer.h"
#include "json/stringbuffer.h"
using namespace rapidjson;
//xml解析头文件
#include "tinyxml2/tinyxml2.h"
using namespace tinyxml2;